Move background item effects out of records
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@@ -60,6 +60,6 @@ miniGunX i =
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-- .~ replicate i
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-- (Muzzle (V2 30 0) 0 0.05 0 MiniGunFlare MuzzleShootBullet (UseExactly 1) 0)
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& itType .~ HELD (MINIGUNX i)
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& itEffect . ieInv .~ ItemReduceWarmTime
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& itEffect . ieOnDrop .~ ItemSetWarmTime 0
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-- & itEffect . ieInv .~ ItemReduceWarmTime
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-- & itEffect . ieOnDrop .~ ItemSetWarmTime 0
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& itParams .~ WarmTime 0
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@@ -18,7 +18,7 @@ import Dodge.Default.Item
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flatShield :: Item
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flatShield =
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defaultHeldItem
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& itEffect . ieInv .~ EffectRootNotroot CreateShieldWall RemoveShieldWall
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-- & itEffect . ieInv .~ EffectRootNotroot CreateShieldWall RemoveShieldWall
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& itType .~ HELD FLATSHIELD
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keyCard :: Int -> Item
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