Add more positional sound
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@@ -65,6 +65,7 @@ resumeSound :: World -> World
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resumeSound w = w
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{-| Add a sound to the queue for playback.
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Consider replacing with 'soundOncePos'.
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-}
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soundOnce :: Int -> World -> World
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soundOnce i = over soundQueue ((:) (i,0))
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@@ -83,17 +84,19 @@ For each origin only one sound will play at a time.
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soundOnceOrigin
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:: Int -- ^ ID of the sound to be played
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-> SoundOrigin -- ^ The \"creator\" of the sound
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-> Point2 -- ^ The position of the sound in the world
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-> World -> World
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soundOnceOrigin sType so = over sounds (M.insertWith (flip const) so sound)
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soundOnceOrigin sType so p w = over sounds (M.insertWith (flip const) so theSound) w
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where
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sound = Sound
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theSound = Sound
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{ _soundChunkID = sType
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, _soundTime = Nothing
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, _soundFadeTime = 0
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, _soundStatus = ToStart
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, _soundChannel = Nothing
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, _soundPos = Nothing
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, _soundPos = Just (a,0)
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}
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a = soundAngle p w
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soundFromPos
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:: SoundOrigin -- ^ \"Creator\" of sound
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@@ -150,6 +153,7 @@ soundFrom so sType time fadeTime w = over sounds (M.insertWith f so sound) w
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{-| Uses the first free origin from a list.
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Does nothing if all origins are already creating sounds.
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TODO: add positional information.
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-}
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soundMultiFrom
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:: [SoundOrigin]
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