Debug bezier quad, doesn't draw straighter lines well
This commit is contained in:
@@ -1415,16 +1415,24 @@ bezierTarget cid w = setTarget w
|
||||
p = mouseWorldPos w
|
||||
|
||||
bezierControl :: Point2 -> Int -> World -> World
|
||||
bezierControl targetp cid w = shootWithSound 0 (mkBezierBul startp controlp targetp) cid w
|
||||
bezierControl targetp cid w = resetGun $ shootWithSound 0 (mkBezierBul startp controlp targetp) cid w
|
||||
where
|
||||
j = _crInvSel $ _creatures w IM.! cid
|
||||
controlp = mouseWorldPos w
|
||||
cr = _creatures w IM.! cid
|
||||
dir = _crDir cr
|
||||
startp = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
|
||||
resetGun = set (creatures . ix cid . crInv . ix j . wpFire) $ bezierTarget
|
||||
|
||||
mkBezierBul :: Point2 -> Point2 -> Point2 -> Int -> World -> World
|
||||
mkBezierBul startp controlp targetp cid w = w
|
||||
|
||||
mkBezierBul startp controlp targetp cid w = over particles' (bbul 30 :) w
|
||||
where
|
||||
bbul i = Particle'
|
||||
{_ptPict' = onLayerL [levLayer PtLayer ] $ bezierQuad white white 5 5 startp controlp targetp
|
||||
,_ptUpdate' = \w p -> case i of 0 -> (w, Nothing)
|
||||
n -> (w, Just $ bbul (i-1))
|
||||
}
|
||||
|
||||
fireRemoteLauncher :: Int -> World -> World
|
||||
fireRemoteLauncher cid w = setLocation $ resetFire $ resetName
|
||||
$ soundOnce (fromIntegral launcherSound)
|
||||
|
||||
Reference in New Issue
Block a user