Fix bug in line zoning by using less ambitious algorithm

This commit is contained in:
2022-02-13 09:24:27 +00:00
parent 0a860e6f68
commit 9af636aa83
10 changed files with 65 additions and 22 deletions
-1
View File
@@ -243,4 +243,3 @@ compileAndCheckShader str (theShaderType,sourceCode) = do
bufferOffset :: Integral a => a -> Ptr b
bufferOffset = plusPtr nullPtr . (* floatSize) . fromIntegral