Add file, fix lamp doDamage space leak
This commit is contained in:
@@ -79,22 +79,24 @@ dropByState cr w = foldr (copyItemToFloor cr) w is
|
||||
setOldPos :: Creature -> Creature
|
||||
setOldPos cr = set crOldPos (_crPos cr) cr
|
||||
|
||||
{-
|
||||
{- |
|
||||
Given a creature and a velocity, applies friction to that creature and evaluates a
|
||||
velocity to carry across frames.
|
||||
-}
|
||||
crFriction :: Creature -> Point2 -> Point2
|
||||
crFriction cr vel = (0,0)
|
||||
|
||||
{- | In order to force a list, apply with seq -}
|
||||
forceSpine :: [a] -> ()
|
||||
forceSpine = foldr (const id) ()
|
||||
|
||||
doDamage :: Creature -> Creature
|
||||
doDamage cr = set (crState . crDamage) [] $ over (crState . crPastDamage) (take 20 . (dams :) )
|
||||
damagedCr
|
||||
doDamage cr = set (crState . crDamage) []
|
||||
$ over (crState . crPastDamage) (f . take 20 . (dams :) ) damagedCr
|
||||
where
|
||||
f l = seq (forceSpine l) l
|
||||
dams = _crDamage $ _crState cr
|
||||
startHP = _crHP cr
|
||||
damagedCr = snd $ (_crApplyDamage cr) dams cr
|
||||
afterHP = _crHP damagedCr
|
||||
hpLost = startHP - afterHP -- note this can be negative
|
||||
|
||||
sumDamage :: Creature -> DamageType -> Int -> Int
|
||||
sumDamage cr dm x = x + _dmAmount dm
|
||||
|
||||
Reference in New Issue
Block a user