Various refactoring
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+4
-4
@@ -55,17 +55,17 @@ pjTimerF 0 i = projectiles %~ IM.delete i
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pjTimerF time i = projectiles . ix i . pjUpdate .~ (\_ -> pjTimerF (time - 1) i)
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drawDDA :: IM.IntMap IS.IntSet -> Picture
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drawDDA = setLayer 1 . color (withAlpha 0.5 green) . IM.foldlWithKey' f []
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drawDDA = setLayer 1 . color (withAlpha 0.5 green) . IM.foldlWithKey' f blank
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where
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f pic x' ys' = concatMap (\y -> polygon (rectNSEW (y+50) y (x+50) x)) ys ++ pic
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f pic x' ys' = (concatMapPic (\y -> polygon (rectNSEW (y+50) y (x+50) x)) ys) `appendPic` pic
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where
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x = 50 * fromIntegral x'
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ys = map ((50 *) . fromIntegral) $ IS.toList ys'
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debugWallZoningPic :: World -> Picture
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debugWallZoningPic w = setLayer 1 $ zonesPic ++ wallsPic
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debugWallZoningPic w = setLayer 1 $ zonesPic `appendPic` wallsPic
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where
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wallsPic = setDepth 25 . color yellow . concatMap (drawTheWall . _wlLine) $ IM.elems theWalls
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wallsPic = setDepth 25 . color yellow . concatMapPic (drawTheWall . _wlLine) $ IM.elems theWalls
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drawTheWall (a,b) = lineOfThickness 20 [a,b]
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theWalls = wallsAlongLine sp ep w
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zonesPic = setDepth 20 $ drawDDA zones
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