Various refactoring
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-2
@@ -131,7 +131,7 @@ drawTextureOnFramebuffer fs fbo to = do
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renderFoldable
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:: MV.MVector (PrimState IO) FullShader
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-> [Verx]
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-> Picture
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-> IO ()
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renderFoldable shadV struct = do
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counts <- UMV.replicate 6 0
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@@ -140,7 +140,7 @@ renderFoldable shadV struct = do
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renderFoldableTimed
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:: MV.MVector (PrimState IO) FullShader
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-> [Verx]
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-> Picture
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-> IO Word32
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renderFoldableTimed shadV struct = do
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pokeStartTicks <- SDL.ticks
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