Various refactoring
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-2
@@ -22,7 +22,7 @@ import Control.Monad.Primitive
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pokeVerxs
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:: MV.MVector (PrimState IO) FullShader
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-> UMV.MVector (PrimState IO) Int
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-> [Verx]
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-> Picture
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-> IO ()
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pokeVerxs vbos count vxs = VS.mapM_ (pokeVerx vbos count) $ VS.fromList vxs
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@@ -40,7 +40,7 @@ pokeVerx vbos offsets Verx{_vxPos=thePos,_vxCol=theCol,_vxExt=ext,_vxShadNum=the
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pokeLayVerxs
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:: MV.MVector (PrimState IO) FullShader
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-> UMV.MVector (PrimState IO) Int
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-> [Verx]
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-> Picture
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-> IO ()
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pokeLayVerxs vbos counts vxs = VS.mapM_ (pokeLayVerx vbos counts) $ VS.fromList vxs
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