Fix arc rendering bug (make vertex attribs correct size)
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@@ -29,7 +29,6 @@ void main()
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float onArcTest = max(dTest,aTest);
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//gl_FragDepth = max(gl_FragCoord.z , step(gRadOut/2,distance(pos,cenPosT)));
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gl_FragDepth = max(gl_FragCoord.z , onArcTest);
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fColor = gColor;
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}
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