Fix arc rendering bug (make vertex attribs correct size)
This commit is contained in:
+4
-3
@@ -17,9 +17,10 @@ void main()
|
||||
angles = vparams[0].xy;
|
||||
vec3 cenPos = gl_in[0].gl_Position.xyz;
|
||||
gColor = vColor[0];
|
||||
float gWdth = vparams[0].w * 0.5;
|
||||
gRadOut = (vparams[0].z + gWdth) * zoom * 2;
|
||||
gRadIn = (vparams[0].z - gWdth) * zoom * 2;
|
||||
float width = vparams[0].w * 0.5;
|
||||
float rad = vparams[0].z;
|
||||
gRadOut = (rad + width) * zoom * 2;
|
||||
gRadIn = (rad - width) * zoom * 2;
|
||||
|
||||
cenPosT = vec2 ( (cenPos.x + 1) * 0.5 * winSize.x , (cenPos.y + 1) * 0.5 * winSize.y);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user