Fix arc rendering bug (make vertex attribs correct size)

This commit is contained in:
2021-03-12 01:22:10 +01:00
parent e8e3dd8f50
commit 9bdc6fddd7
21 changed files with 63 additions and 347 deletions
+4 -3
View File
@@ -17,9 +17,10 @@ void main()
angles = vparams[0].xy;
vec3 cenPos = gl_in[0].gl_Position.xyz;
gColor = vColor[0];
float gWdth = vparams[0].w * 0.5;
gRadOut = (vparams[0].z + gWdth) * zoom * 2;
gRadIn = (vparams[0].z - gWdth) * zoom * 2;
float width = vparams[0].w * 0.5;
float rad = vparams[0].z;
gRadOut = (rad + width) * zoom * 2;
gRadIn = (rad - width) * zoom * 2;
cenPosT = vec2 ( (cenPos.x + 1) * 0.5 * winSize.x , (cenPos.y + 1) * 0.5 * winSize.y);