Fix arc rendering bug (make vertex attribs correct size)

This commit is contained in:
2021-03-12 01:22:10 +01:00
parent e8e3dd8f50
commit 9bdc6fddd7
21 changed files with 63 additions and 347 deletions
-5
View File
@@ -6,9 +6,6 @@ out vec4 gColorC;
out vec4 gColorE;
out vec2 gBoundingBox;
uniform vec2 winSize;
uniform float zoom;
void main()
{
vec3 pa = gl_in[0].gl_Position.xyz;
@@ -19,14 +16,12 @@ void main()
gBoundingBox = vec2 (-1,1);
gl_Position = vec4 (pb, 1);
//gl_Position = vec4 (0.5,0,0, 1);
EmitVertex();
gBoundingBox = vec2 (1,1);
gl_Position = vec4 (pa, 1);
EmitVertex();
gBoundingBox = vec2 (-1,-1);
gl_Position = vec4 (pc, 1);
// gl_Position = vec4 (0.5,0.5,0, 1);
EmitVertex();
gBoundingBox = vec2 (1,-1);
gl_Position = vec4 (pa + pc - pb, 1);