Remove instancing shaders
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@@ -95,21 +95,6 @@ preloadRender = do
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makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
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lightingLineShadowShad <-
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makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
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shadowedgeshader <-
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makeShaderUsingVAO "shadow/edge" [vert, geom] pmLinesAdjacency shedgevao
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shadowcapshader <-
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makeShaderUsingVAO "shadow/cap" [vert, geom] pmTriangles shPosVAO
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shadowwallshader <-
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makeShaderUsingVBO "shadow/wallShadow" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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shadowlightshader <-
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makeStaticShader
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"shadow/light"
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[vert, geom, frag]
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[VertexAttribute 1 GL_BYTE GL_FALSE 0]
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([1] :: [GLbyte])
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pmPoints
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shadowcombineshader <- makeShaderUsingVAO "shadow/combine" [vert, geom, frag] pmPoints
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(shadowlightshader ^. shaderVAO)
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putStrLn "Setup 2D shaders"
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4]) pmTriangles
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@@ -193,11 +178,6 @@ preloadRender = do
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, _lightingCapShader = lightingCapShad
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, _lightingLineShadowShader = lightingLineShadowShad
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, _lightingWallShadShader = lightingWallShadShad
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, _shadowEdgeShader = shadowedgeshader
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, _shadowCapShader = shadowcapshader
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, _shadowWallShader = shadowwallshader
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, _shadowLightShader = shadowlightshader
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, _shadowCombineShader = shadowcombineshader
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, _windowShader = windowshader
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, _fullscreenShader = fsShad
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, _alphaDivideShader = alphadivideshader
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