Remove instancing shaders

This commit is contained in:
2023-04-23 12:48:55 +01:00
parent 4bb9841be8
commit 9c11a8ff66
16 changed files with 0 additions and 505 deletions
-20
View File
@@ -95,21 +95,6 @@ preloadRender = do
makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
lightingLineShadowShad <-
makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
shadowedgeshader <-
makeShaderUsingVAO "shadow/edge" [vert, geom] pmLinesAdjacency shedgevao
shadowcapshader <-
makeShaderUsingVAO "shadow/cap" [vert, geom] pmTriangles shPosVAO
shadowwallshader <-
makeShaderUsingVBO "shadow/wallShadow" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
shadowlightshader <-
makeStaticShader
"shadow/light"
[vert, geom, frag]
[VertexAttribute 1 GL_BYTE GL_FALSE 0]
([1] :: [GLbyte])
pmPoints
shadowcombineshader <- makeShaderUsingVAO "shadow/combine" [vert, geom, frag] pmPoints
(shadowlightshader ^. shaderVAO)
putStrLn "Setup 2D shaders"
bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4]) pmTriangles
@@ -193,11 +178,6 @@ preloadRender = do
, _lightingCapShader = lightingCapShad
, _lightingLineShadowShader = lightingLineShadowShad
, _lightingWallShadShader = lightingWallShadShad
, _shadowEdgeShader = shadowedgeshader
, _shadowCapShader = shadowcapshader
, _shadowWallShader = shadowwallshader
, _shadowLightShader = shadowlightshader
, _shadowCombineShader = shadowcombineshader
, _windowShader = windowshader
, _fullscreenShader = fsShad
, _alphaDivideShader = alphadivideshader