Improve chase crit searching

This commit is contained in:
2022-07-09 11:25:10 +01:00
parent f57bcebb7a
commit 9c352e4a83
8 changed files with 58 additions and 22 deletions
+32 -7
View File
@@ -7,7 +7,7 @@ module Dodge.Creature.ReaderUpdate
, watchUpdateStrat
, reloadOverride
, overrideInternal
, turnIfDamaged
, searchIfDamaged
, goToTarget
, flockACC
, chaseCritMv
@@ -19,6 +19,7 @@ import Dodge.Creature.Test
import Dodge.Creature.Volition
import Dodge.Base
import Dodge.Zone
import Dodge.Path
import Geometry
import qualified Data.IntMap.Strict as IM
@@ -93,7 +94,9 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
StrategyActions _ _ -> cr
WarningCry -> cr
_ -> case cr ^? crIntention . mvToPoint . _Just of
Just p -> cr & crActionPlan . apAction .~ [PathTo p]
Just p | dist (_crPos cr) p > _crRad cr -> cr & crActionPlan . apAction .~ [PathTo p]
| otherwise -> cr & crActionPlan . apAction .~ [bfsThenReturn 500]
& crIntention . mvToPoint .~ Nothing
_ -> viewTarget w cr
goToTarget :: World -> Creature -> Creature
@@ -102,11 +105,18 @@ goToTarget w cr =
Just p -> cr & crActionPlan . apAction .~ [PathTo p]
_ -> viewTarget w cr
lookAroundSelf :: Action
lookAroundSelf = UseSelf $ \cr -> TurnToPoint (_crPos cr -.- 10 *.* unitVectorAtAngle (_crDir cr))
viewTarget :: World -> Creature -> Creature
viewTarget w cr = do
case cr ^? crIntention . viewPoint . _Just of
Just p | hasLOSIndirect p (_crPos cr) w -> cr'
& crActionPlan . apAction %~ replaceNullWith (TurnToA p)
& crActionPlan . apAction %~ replaceNullWith
(TurnToPoint p
`DoActionThen` 40 `WaitThen` lookAroundSelf
`DoActionThen` 20 `WaitThen` lookAroundSelf
)
& crIntention . viewPoint .~ Nothing
| otherwise -> cr' & crActionPlan . apAction %~ replaceNullWith (PathTo p)
Nothing -> cr-- & crPerception . crAwakeLevel .~ Lethargic
@@ -119,7 +129,8 @@ replaceNullWith _ xs = xs
doStrategyActions :: Creature -> Creature
doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
Just (StrategyActions strat acs) -> cr & crActionPlan . apAction .~ acs
Just (StrategyActions strat acs) -> cr
& crActionPlan . apAction .~ acs
& crActionPlan . apStrategy .~ strat
_ -> cr
@@ -165,10 +176,24 @@ targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
Just (Cognizant _) -> _creatures w IM.! 0 `seq` cr & crIntention . targetCr ?~ _creatures w IM.! 0
_ -> cr & crIntention . targetCr .~ Nothing
turnIfDamaged :: Creature -> Creature
turnIfDamaged cr
searchIfDamaged :: Creature -> Creature
searchIfDamaged cr
| _crPastDamage cr > 0 = case _apStrategy (_crActionPlan cr) of
WatchAndWait -> cr & crPerception . cpVigilance .~ Vigilant
& crActionPlan . apStrategy .~ StrategyActions LookAround [TurnToA (_crPos cr -.- unitVectorAtAngle (_crDir cr))]
& crActionPlan . apStrategy .~ StrategyActions LookAround
[(TurnToPoint (_crPos cr -.- unitVectorAtAngle (_crDir cr)))
`DoActionThen` 40 `WaitThen` bfsThenReturn 500
]
_ -> cr
| otherwise = cr
bfsThenReturn :: Int -> Action
bfsThenReturn t = ArbitraryAction theaction
where
theaction cr w = fromMaybe NoAction $ do
n <- walkableNodeNear w (_crPos cr)
let as = take 20 $ map PathTo $ bfsNodePoints n w
return $ DoReplicate t $
foldr DoActionThen NoAction as