First pass at using UBO

This commit is contained in:
jgk
2021-06-24 16:17:43 +02:00
parent d534f08064
commit 9c94ec93bd
6 changed files with 115 additions and 12 deletions
+4 -1
View File
@@ -1,12 +1,15 @@
#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (std140, binding = 0) uniform TheMat
{ mat4 theMat; } ;
out vec4 vColor;
uniform mat4 worldMat;
void main()
{
gl_Position = worldMat * vec4(position,1);
gl_Position = theMat * vec4(position,1);
vColor = color;
}