Cleanup, start to add creature silhouettes
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@@ -6,9 +6,9 @@ import Geometry
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import qualified Data.IntMap as IM
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crToBox :: Creature -> [[Point3]]
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crToBox cr = map (map f . polyToTris) $ boxXYZ 10 10 15
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crToBox cr = map (map f . polyToTris) $ boxXYZ 8 8 15
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where
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f = (+ V3 (x-5) (y-5) 1)
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f = (+ V3 (x-4) (y-4) 1)
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V2 x y = _crPos cr
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youBox' :: World -> [[Point3]]
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youBox' w = crToBox' $ _creatures w IM.! 0
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@@ -17,9 +17,9 @@ youBox :: World -> [Point3]
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youBox = concat . youBox'
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crToBox' :: Creature -> [[Point3]]
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crToBox' cr = map (map f . polyToTris) $ boxXYZ 20 20 15
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crToBox' cr = map (map f . polyToTris) $ boxXYZ 12 12 15
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where
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f = (+ V3 (x-10) (y-10) 1)
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f = (+ V3 (x-6) (y-6) 0)
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V2 x y = _crPos cr
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youSil :: World -> [Point3]
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@@ -0,0 +1,26 @@
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module Dodge.Creature.Silhouette
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( creatureSilhouettes
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, basicCrSilhouette
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)
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where
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import Dodge.Data
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import Polyhedra
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import Geometry
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import qualified Data.IntMap as IM
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creatureSilhouettes :: World -> [Point3]
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creatureSilhouettes w = concatMap f . IM.elems $ _creatures w
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where
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f cr = _crSilhouette cr cr
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crBox :: [Point3]
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crBox = constructEdgesList . map (map f . polyToTris) $ boxXYZ 12 12 15
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where
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f = (+ V3 (-6) (-6) 0)
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basicCrSilhouette :: Creature -> [Point3]
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basicCrSilhouette cr = map theTrans crBox
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where
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theTrans = (+ V3 x y 0)
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V2 x y = _crPos cr
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