Cleanup, start to add creature silhouettes
This commit is contained in:
+22
-10
@@ -8,7 +8,8 @@ import Dodge.Data
|
||||
import Dodge.Config.Data
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Render.Picture
|
||||
--import Dodge.Creature.ShadowBox
|
||||
import Dodge.Creature.ShadowBox
|
||||
import Dodge.Creature.Silhouette
|
||||
import Geometry
|
||||
import Render
|
||||
import Data.Preload.Render
|
||||
@@ -55,7 +56,8 @@ doDrawing pdata w = do
|
||||
nWalls <- poke224s (shadVBOptr $ _wallTextureShader pdata) wallPointsCol
|
||||
nSils <- pokePoint3s (shadVBOptr $ _lightingLineShadowShader pdata)
|
||||
$
|
||||
--youSil w ++
|
||||
--youSil w ++
|
||||
creatureSilhouettes w ++
|
||||
_foregroundEdgeVerx w
|
||||
-- poke foreground geometry for caps
|
||||
nCaps <- pokePoint3s (shadVBOptr $ _lightingCapShader pdata)
|
||||
@@ -75,9 +77,8 @@ doDrawing pdata w = do
|
||||
clear [ColorBuffer,DepthBuffer]
|
||||
depthFunc $= Just Less
|
||||
-- draw wall occlusions from the camera's point of view
|
||||
currentProgram $= Just (_shaderProgram $ _lightingOccludeShader pdata)
|
||||
uniform (head $ _shaderCustomUnis $ _lightingOccludeShader pdata)
|
||||
$= viewFrom3d
|
||||
currentProgram $= Just (_shadProg $ _lightingOccludeShader pdata)
|
||||
uniform (head $ _shadUnis $ _lightingOccludeShader pdata) $= viewFrom3d
|
||||
drawShader (_lightingOccludeShader pdata) nWalls
|
||||
--draw walls onto base buffer
|
||||
if w ^. config . wall_textured
|
||||
@@ -118,12 +119,12 @@ doDrawing pdata w = do
|
||||
--setup downscale viewport for blurring bloom
|
||||
viewport $= (Position 0 0
|
||||
, divideSize (2 * (w ^. config . shadow_resolution)) $ Size (round $ fstV2 wins) (round $ sndV2 wins))
|
||||
bindFramebuffer Framebuffer $= fst (_fboFourth1 pdata)
|
||||
bindFramebuffer Framebuffer $= fst (_fboHalf1 pdata)
|
||||
depthFunc $= Just Always
|
||||
textureBinding Texture2D $= Just (snd $ _fboBloom pdata)
|
||||
blend $= Disabled
|
||||
drawShader (_bloomBlurShader pdata) 4
|
||||
replicateM_ 5 $ pingPongBetween (_fboFourth1 pdata) (_fboFourth2 pdata) (_bloomBlurShader pdata)
|
||||
replicateM_ 5 $ pingPongBetween (_fboHalf1 pdata) (_fboHalf2 pdata) (_bloomBlurShader pdata)
|
||||
blend $= Enabled
|
||||
viewport $= (Position 0 0
|
||||
, divideSize (w ^. config . shadow_resolution) $ Size (round $ fstV2 wins) (round $ sndV2 wins))
|
||||
@@ -144,11 +145,21 @@ doDrawing pdata w = do
|
||||
drawBuffers $= [NoBuffers,FBOColorAttachment 1]
|
||||
renderLayer 2 shadV layerCounts
|
||||
renderWindows pdata windowPoints
|
||||
-- --downscale transparency depths
|
||||
-- viewport $= (Position 0 0
|
||||
-- , divideSize (2 * (w ^. config . shadow_resolution)) $ Size (round $ fstV2 wins) (round $ sndV2 wins))
|
||||
-- bindFramebuffer Framebuffer $= fst (_fboHalf3 pdata)
|
||||
-- bindTO (snd $ snd $ _fboCloud pdata)
|
||||
-- depthFunc $= Just Always
|
||||
-- drawShader (_fullscreenShader pdata) 4
|
||||
-- viewport $= (Position 0 0
|
||||
-- , divideSize (w ^. config . shadow_resolution) $ Size (round $ fstV2 wins) (round $ sndV2 wins))
|
||||
----draw lightmap for cloud buffer
|
||||
depthMask $= Disabled
|
||||
blend $= Enabled
|
||||
----draw lightmap for cloud buffer
|
||||
bindFramebuffer Framebuffer $= fst (_fboLighting pdata)
|
||||
createLightMap pdata lightPoints nWalls nSils nCaps (snd $ snd $ _fboCloud pdata)
|
||||
-- createLightMap pdata lightPoints nWalls nSils nCaps (snd $ _fboHalf3 pdata)
|
||||
colorMask $= Color4 Enabled Enabled Enabled Enabled
|
||||
clearColor $= Color4 0 0 0 0
|
||||
--apply lightmap to cloud buffer
|
||||
@@ -167,7 +178,7 @@ doDrawing pdata w = do
|
||||
bindFramebuffer Framebuffer $= fst (_fboBase pdata)
|
||||
blend $= Enabled
|
||||
blendFunc $= (SrcAlpha, One)
|
||||
textureBinding Texture2D $= Just (snd $ _fboFourth1 pdata)
|
||||
textureBinding Texture2D $= Just (snd $ _fboHalf1 pdata)
|
||||
drawShader (_fullscreenShader pdata) 4
|
||||
blendFunc $= (SrcAlpha, OneMinusSrcAlpha)
|
||||
--draw shadowed clouds onto base buffer
|
||||
@@ -233,7 +244,7 @@ renderWindows
|
||||
renderWindows pdata wps = do
|
||||
n <- poke224s (shadVBOptr $ _windowShader pdata) wps
|
||||
bindShaderBuffers [_windowShader pdata] [n]
|
||||
currentProgram $= Just (_shaderProgram $ _windowShader pdata)
|
||||
currentProgram $= Just (_shadProg $ _windowShader pdata)
|
||||
--cullFace $= Just Back
|
||||
drawShader (_windowShader pdata) n
|
||||
--cullFace $= Nothing
|
||||
@@ -246,3 +257,4 @@ renderTextureWalls pdata nWalls = do
|
||||
cullFace $= Just Back
|
||||
drawShader (_wallTextureShader pdata) nWalls
|
||||
cullFace $= Nothing
|
||||
|
||||
|
||||
Reference in New Issue
Block a user