Cleanup, start to add creature silhouettes
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+13
-14
@@ -129,8 +129,9 @@ preloadRender = do
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fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
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fboLightingHighName <- setupFramebufferGivenStencil rboBaseBloomName
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fboFourth1Name <- setupTextureFramebuffer 300 300
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fboFourth2Name <- setupTextureFramebuffer 300 300
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fboHalf1Name <- setupTextureFramebuffer 300 300
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fboHalf2Name <- setupTextureFramebuffer 300 300
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fboHalf3Name <- setupTextureFramebuffer 300 300
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-- reset to default framebuffer, ready for drawing direct to screen
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bindFramebuffer Framebuffer $= defaultFramebufferObject
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@@ -150,26 +151,24 @@ preloadRender = do
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return $ RenderData
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{ _pictureShaders = shadV
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--, _lightingSurfaceShader = lightingSurfaceShad
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, _lightingCapShader = lightingCapShad
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, _lightingLineShadowShader = lightingLineShadowShad
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, _lightingOccludeShader = wsShad {_shaderVAO = wpVAO}
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--, _lightingWallShader = wlLightShad {_shaderVAO = wpVAO}
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, _wallBlankShader = wlBlank { _shaderVAO = wpColVAO }
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, _wallTextureShader = wlTexture { _shaderVAO = wpColVAO }
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, _windowShader = wlBlank { _shaderVAO = winColVAO }
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, _lightingOccludeShader = wsShad {_shadVAO = wpVAO}
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, _wallBlankShader = wlBlank { _shadVAO = wpColVAO }
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, _wallTextureShader = wlTexture { _shadVAO = wpColVAO }
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, _windowShader = wlBlank { _shadVAO = winColVAO }
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, _textureArrayShader = textArrayShad
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, _fullscreenShader = fsShad
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, _fullLightingShader = fullLightingShad
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--, _fullscreenAlphaHalveShader = fullscreenAlphaHalveShad
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, _bloomBlurShader = bloomBlurShad
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, _colorBlurShader = colorBlurShad
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, _fullLightingShader = fullLightingShad
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, _bloomBlurShader = bloomBlurShad
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, _colorBlurShader = colorBlurShad
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, _barrelShader = barrelShad
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, _grayscaleShader = grayscaleShad
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, _fbo2 = framebuf2
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, _fbo3 = framebuf3
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, _fboFourth1 = fboFourth1Name
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, _fboFourth2 = fboFourth2Name
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, _fboHalf1 = fboHalf1Name
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, _fboHalf2 = fboHalf2Name
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, _fboHalf3 = fboHalf3Name
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, _fboLighting = fboLightingName
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, _fboLightingHigh = fboLightingHighName
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--, _rboLighting = rboLightingName
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