Cleanup, start to add creature silhouettes

This commit is contained in:
2021-09-02 11:06:04 +01:00
parent 02193add68
commit 9d2f42dbc9
16 changed files with 142 additions and 94 deletions
+6 -6
View File
@@ -33,7 +33,7 @@ addTexture texturePath shad = do
glTexSubImage2D GL_TEXTURE_2D 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
textureFilter Texture2DArray $= ((Linear',Just Linear') , Linear')
generateMipmap' Texture2D
return $ shad & shaderTexture ?~ ShaderTexture {_textureObject = textureOb}
return $ shad & shadTex ?~ ShaderTexture {_textureObject = textureOb}
vaddTextureNoFilter :: String -> FullShader -> IO FullShader
vaddTextureNoFilter texturePath shad = do
@@ -48,7 +48,7 @@ vaddTextureNoFilter texturePath shad = do
--withArray texData $ \ptr -> do
V.unsafeWith (imageData tex) $ \ptr -> do
glTexSubImage2D GL_TEXTURE_2D 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
return $ shad & shaderTexture ?~ ShaderTexture {_textureObject = textureOb}
return $ shad & shadTex ?~ ShaderTexture {_textureObject = textureOb}
addTextureNoFilter :: String -> FullShader -> IO FullShader
addTextureNoFilter texturePath shad = do
@@ -62,7 +62,7 @@ addTextureNoFilter texturePath shad = do
glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 wtex htex
V.unsafeWith (imageData tex) $ \ptr -> do
glTexSubImage2D GL_TEXTURE_2D 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
return $ shad & shaderTexture ?~ ShaderTexture {_textureObject = textureOb}
return $ shad & shadTex ?~ ShaderTexture {_textureObject = textureOb}
-- | for transforming a 256x256 image containing 64 tiles of 16x16 pixels into
-- an image that was directly readable by glTexSubImage3D, used the
@@ -84,7 +84,7 @@ addTextureArray texturePath shad = do
glTexSubImage3D GL_TEXTURE_2D_ARRAY 0 0 0 0 32 32 64 GL_RGBA GL_UNSIGNED_BYTE ptr
textureFilter Texture2DArray $= ((Linear',Just Linear') , Linear')
generateMipmap' Texture2DArray
return $ shad & shaderTexture ?~ ShaderTexture {_textureObject = textureOb}
return $ shad & shadTex ?~ ShaderTexture {_textureObject = textureOb}
-- I am completely unclear on why this works with its current parameters
tilesToLine
@@ -96,5 +96,5 @@ tilesToLine n w = concat . concat . transpose . chunksOf n . chunksOf w
addUniforms :: [String] -> FullShader -> IO FullShader
addUniforms uniStrings shad = do
uniLocs <- mapM (uniformLocation $ _shaderProgram shad) uniStrings
return $ shad & shaderCustomUnis %~ (++ uniLocs)
uniLocs <- mapM (uniformLocation $ _shadProg shad) uniStrings
return $ shad & shadUnis %~ (++ uniLocs)
+3 -3
View File
@@ -29,7 +29,7 @@ bindShaderLayers :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimSta
bindShaderLayers shads counts = MV.imapM_ f shads
where
f i shad = do
let theVBO = _vaoVBO $ _shaderVAO shad
let theVBO = _vaoVBO $ _shadVAO shad
stride = sum $ _vboAttribSizes theVBO
bindBuffer ArrayBuffer $= (Just . _vbo $ theVBO)
VS.mapM_ (g stride theVBO) $ VS.enumFromStepN 0 1 6 -- [0..5]
@@ -46,9 +46,9 @@ bindShaderLayers shads counts = MV.imapM_ f shads
bindShader :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimState IO) Int -> IO ()
bindShader shads counts = MV.imapM_ f shads
where
f i shad = UMV.read counts i >>= flip bindArrayBuffers (_vaoVBO . _shaderVAO $ shad)
f i shad = UMV.read counts i >>= flip bindArrayBuffers (_vaoVBO . _shadVAO $ shad)
bindShaderBuffers :: [FullShader] -> [Int] -> IO ()
bindShaderBuffers = zipWithM_ f
where
f fs i = bindArrayBuffers i $ _vaoVBO $ _shaderVAO fs
f fs i = bindArrayBuffers i $ _vaoVBO $ _shadVAO fs
+23 -23
View File
@@ -30,11 +30,11 @@ makeShader s shaderlist sizes pm = do
prog <- makeSourcedShader s shaderlist
vaob <- setupVAO sizes
return $ FullShader
{ _shaderProgram = prog
, _shaderVAO = vaob
, _shaderDrawPrimitive = pm
, _shaderTexture = Nothing
, _shaderCustomUnis = []
{ _shadProg = prog
, _shadVAO = vaob
, _shadPrim = pm
, _shadTex = Nothing
, _shadUnis = []
}
makeByteStringShader
:: String -- ^ (Arbitrary) name of the shader
@@ -46,11 +46,11 @@ makeByteStringShader s shaderlist sizes pm = do
prog <- makeShaderProgram s shaderlist
vaob <- setupVAO sizes
return $ FullShader
{ _shaderProgram = prog
, _shaderVAO = vaob
, _shaderDrawPrimitive = pm
, _shaderTexture = Nothing
, _shaderCustomUnis = []
{ _shadProg = prog
, _shadVAO = vaob
, _shadPrim = pm
, _shadTex = Nothing
, _shadUnis = []
}
makeByteStringShaderUsingVAO
:: String -- ^ (Arbitrary) name of the shader
@@ -61,10 +61,10 @@ makeByteStringShaderUsingVAO
makeByteStringShaderUsingVAO s shaderlist pm fs = do
prog <- makeShaderProgram s shaderlist
return $ fs
{ _shaderProgram = prog
, _shaderDrawPrimitive = pm
, _shaderTexture = Nothing
, _shaderCustomUnis = []
{ _shadProg = prog
, _shadPrim = pm
, _shadTex = Nothing
, _shadUnis = []
}
-- | Takes the VAO from another shader
@@ -77,10 +77,10 @@ makeShaderUsingShaderVAO
makeShaderUsingShaderVAO s shaderlist pm fs = do
prog <- makeSourcedShader s shaderlist
return $ fs
{ _shaderProgram = prog
, _shaderDrawPrimitive = pm
, _shaderTexture = Nothing
, _shaderCustomUnis = []
{ _shadProg = prog
, _shadPrim = pm
, _shadTex = Nothing
, _shadUnis = []
}
{- |
Compiles a full shader found within the shader directory.
@@ -97,11 +97,11 @@ makeShaderSized s shaderlist sizes ndraw pm = do
prog <- makeSourcedShader s shaderlist
vaob <- setupVAOSized sizes ndraw
return $ FullShader
{ _shaderProgram = prog
, _shaderVAO = vaob
, _shaderDrawPrimitive = pm
, _shaderTexture = Nothing
, _shaderCustomUnis = []
{ _shadProg = prog
, _shadVAO = vaob
, _shadPrim = pm
, _shadTex = Nothing
, _shadUnis = []
}
-- | Compile shader and get its uniform locations.
+10 -10
View File
@@ -10,11 +10,11 @@ module Shader.Data
-- | Lens functions
, vao
, vaoVBO
, shaderProgram
, shaderVAO
, shaderDrawPrimitive
, shaderTexture
, shaderCustomUnis
, shadProg
, shadVAO
, shadPrim
, shadTex
, shadUnis
, vbo
, vboPtr
, vboAttribSizes
@@ -29,11 +29,11 @@ import Foreign
import Control.Lens
{- | Datatype containing the necessary information for a single shader. -}
data FullShader = FullShader
{ _shaderProgram :: Program
, _shaderVAO :: VAO
, _shaderDrawPrimitive :: EPrimitiveMode
, _shaderTexture :: Maybe ShaderTexture
, _shaderCustomUnis :: [UniformLocation]
{ _shadProg :: Program
, _shadVAO :: VAO
, _shadPrim :: EPrimitiveMode
, _shadTex :: Maybe ShaderTexture
, _shadUnis :: [UniformLocation]
}
{- | Vertex array object: contains the reference to the object,
and its buffer targets. -}
+2 -2
View File
@@ -29,7 +29,7 @@ pokeVerxs vbos count vxs = VS.mapM_ (pokeVerx vbos count) $ VS.fromList vxs
pokeVerx :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
pokeVerx vbos offsets Verx{_vxPos=thePos,_vxCol=theCol,_vxExt=ext,_vxShadNum=theShadNum} = do
typeOff <- UMV.unsafeRead offsets sn
basePtr <- _vboPtr . _vaoVBO . _shaderVAO <$> MV.read vbos sn
basePtr <- _vboPtr . _vaoVBO . _shadVAO <$> MV.read vbos sn
let thePtr = plusPtr basePtr (typeOff * pokeStride sn * floatSize)
poke34 thePtr thePos theCol
pokeArrayOff thePtr 7 ext
@@ -48,7 +48,7 @@ pokeLayVerx :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimState IO
--{-# INLINE pokeLayVerx #-}
pokeLayVerx vbos counts vx = do
theOff <- UMV.unsafeRead counts vecPos
basePtr <- _vboPtr . _vaoVBO . _shaderVAO <$> MV.unsafeRead vbos sn
basePtr <- _vboPtr . _vaoVBO . _shadVAO <$> MV.unsafeRead vbos sn
let thePtr = plusPtr basePtr ((theOff + layOff) * theStride * floatSize)
poke34 thePtr thePos theCol
pokeArrayOff thePtr 7 (_vxExt vx)