Tweak inventory manipulation
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@@ -1,10 +1,10 @@
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module Dodge.Placement.Instance.Creature where
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import Dodge.Creature.ArmourChase
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--import Dodge.Creature.ArmourChase
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import Dodge.Creature.ChaseCrit
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import Dodge.Data.GenWorld
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import RandomHelp
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randC1 :: PSType
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randC1 = RandPS $ takeOne $ map PutCrit $ armourChaseCrit : replicate 50 hoverCrit
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randC1 = RandPS $ takeOne $ map PutCrit [hoverCrit,chaseCrit]
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--randC1 = RandPS $ takeOne $ map PutCrit [hoverCrit]
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