Start projectile refactor
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@@ -1,8 +1,9 @@
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module Dodge.Projectile where
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import Dodge.Data
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--createProjectile :: ProjectileType -> Item -> Creature -> World -> World
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--createProjectile pt = case pt of
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-- ShellType -> fireShell
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createProjectile :: ProjectileCreate -> Item -> Creature -> World -> World
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createProjectile pt = case pt of
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CreateShell -> undefined
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--
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--fireShell :: Item -> Creature -> World -> World
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--fireShell it cr = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
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