Move towards serializing saves/loads faster
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@@ -28,6 +28,7 @@ generateWorldFromSeed i = do
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postGenerationProcessing $
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_gwWorld (generateLevelFromRoomList roomList initialWorld{_randGen = mkStdGen i})
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& cWorld . roomClipping .~ bounds
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& cWorld . cwSeed .~ i
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postGenerationProcessing :: World -> World
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postGenerationProcessing w = foldl' assignPushDoors w (_doors (_cWorld w))
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