Allow tweaking z buffer when rendering polygon, improve explosion render

This commit is contained in:
2021-07-03 23:56:01 +02:00
parent 532f491327
commit 9df19a9e85
33 changed files with 339 additions and 82 deletions
+14 -14
View File
@@ -26,29 +26,29 @@ import Control.Lens
defaultInanimate :: Creature
defaultInanimate = defaultCreature & crActionPlan .~ Inanimate
lamp :: Creature
lamp = defaultInanimate
{ _crUpdate = initialiseLamp
lamp :: Float -> Creature
lamp h = defaultInanimate
{ _crUpdate = initialiseLamp h
, _crHP = 100
, _crPict = picAtCrPos lampPic
, _crPict = picAtCrPos (lampPic h)
, _crRad = 3
, _crMass = 3
}
lampPic :: Picture
lampPic = pictures
[ pictures . map (Poly3D 0 . map ((, blue) . (-.-.- (2.5,2.5,0)))) $ boxXYZ 5 5 99
, setDepth (100) $ color white $ circleSolid 3
lampPic :: Float -> Picture
lampPic h = pictures
[ pictures . map (Poly3D 0 . map ((, blue) . (-.-.- (2.5,2.5,0)))) $ boxXYZ 5 5 (h-1)
, setDepth h $ color white $ circleSolid 3
]
initialiseLamp :: CRUpdate
initialiseLamp w (f,g) cr = ( (addLS . f , g), Just $ cr & crUpdate .~ updateLamp i)
initialiseLamp :: Float -> CRUpdate
initialiseLamp h w (f,g) cr = ( (addLS . f , g), Just $ cr & crUpdate .~ updateLamp h i)
where
i = IM.newKey $ _lightSources $ f w -- to give different lights different keys
addLS = over lightSources (IM.insert i (lightAt (x,y,20) i))
addLS = over lightSources (IM.insert i (lightAt (x,y,h) i))
(x,y) = _crPos cr
updateLamp :: Int -> CRUpdate
updateLamp i = unrandUpdate handleLS internalUpdate
updateLamp :: Float -> Int -> CRUpdate
updateLamp h i = unrandUpdate handleLS internalUpdate
where
handleLS cr w
| _crHP cr < 0 = explosionFlashAt cPos
@@ -56,7 +56,7 @@ updateLamp i = unrandUpdate handleLS internalUpdate
| otherwise = w & lightSources . ix i . lsPos .~ f cPos
where
cPos = _crPos cr
f (x,y) = (x,y,120)
f (x,y) = (x,y,h)
internalUpdate cr
| _crHP cr < 0 = Nothing
| otherwise = Just $ doDamage cr