Allow tweaking z buffer when rendering polygon, improve explosion render
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@@ -93,6 +93,7 @@ movementSideEff cr w
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Just (Boosting v)
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-> makeFlameletTimed
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(oldPos +.+ (_crRad cr + 3) *.* unitVectorAtAngle (_crDir cr + pi))
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20
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(momentum +.+ 1 *.* rotateV randDir (vInverse v))
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Nothing
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1
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