Allow tweaking z buffer when rendering polygon, improve explosion render
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@@ -105,6 +105,6 @@ dropLight w = placeLS ls dec pos 0 w
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dec = onLayer PtLayer $ color white $ circleSolid 8
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dropLight' :: World -> World
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dropLight' w = placeCr lamp pos 0 w
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dropLight' w = placeCr (lamp 30) pos 0 w
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where
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pos = _crPos(you w)
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