Allow tweaking z buffer when rendering polygon, improve explosion render
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@@ -27,8 +27,8 @@ pictureWeaponOnAim p cr posInInv
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= handD holsteredWep
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| otherwise = blank
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where
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shoulderD = setDepth $ negate 0.005
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handD = setDepth 0.01
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shoulderD = setDepth 20.5
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handD = setDepth 15
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isSelected = _crInvSel cr == posInInv
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drawnWep = uncurry translate (_crRad cr,0) p
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twistWep = uncurry translate (0.5 * _crRad cr,0) p
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