Allow tweaking z buffer when rendering polygon, improve explosion render

This commit is contained in:
2021-07-03 23:56:01 +02:00
parent 532f491327
commit 9df19a9e85
33 changed files with 339 additions and 82 deletions
+2 -2
View File
@@ -27,8 +27,8 @@ pictureWeaponOnAim p cr posInInv
= handD holsteredWep
| otherwise = blank
where
shoulderD = setDepth $ negate 0.005
handD = setDepth 0.01
shoulderD = setDepth 20.5
handD = setDepth 15
isSelected = _crInvSel cr == posInInv
drawnWep = uncurry translate (_crRad cr,0) p
twistWep = uncurry translate (0.5 * _crRad cr,0) p