Allow tweaking z buffer when rendering polygon, improve explosion render
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@@ -11,7 +11,7 @@ import Control.Lens
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aGenBulAt
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:: Maybe Int -- ^ Pass-through creature id
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-> Point2 -- ^ Start position
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-> Point2 -- ^ Velocity
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-> Point2 -- ^ Velocity
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-> HitEffect
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-> Float -- ^ Bullet width
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-> Particle
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