Allow tweaking z buffer when rendering polygon, improve explosion render
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@@ -49,7 +49,7 @@ Shockwave picture.
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drawShockwave :: Particle -> Picture
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drawShockwave pt = pic
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where
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pic = onLayer PtLayer $ uncurry translate p
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pic = setDepth 20 . uncurry translate p
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$ color (_btColor' pt) $ thickCircle rad thickness
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p = _btPos' pt
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r = _btRad' pt
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