Allow tweaking z buffer when rendering polygon, improve explosion render
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@@ -21,6 +21,8 @@ picToLTree
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{-# INLINE picToLTree #-}
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picToLTree mx (Polygon i ps)
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= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
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picToLTree mx (PolygonZ i ps z)
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= filtB mx i $ LLeaf $ RenderPolyZ $ zip3 (map zeroZ $ polyToTris ps) (repeat black) (repeat z)
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picToLTree mx (PolygonCol i vs)
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= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
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where
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@@ -85,6 +87,7 @@ overPos f (RenderText vs) = RenderText $ map (\(a,b,c) -> (f a,b,c)) vs
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overPos f (RenderBezQ vs) = RenderBezQ $ map (\(a,b,c) -> (f a,b,c)) vs
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overPos f (RenderEllipse vs) = RenderEllipse $ map (first f) vs
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overPos f (RenderArc vs) = RenderArc $ map (\(a,b,c) -> (f a,b,c)) vs
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overPos f (RenderPolyZ vs) = RenderPolyZ $ map (\(a,b,c) -> (f a,b,c)) vs
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overPos _ _ = undefined
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overCol :: (Point4 -> Point4) -> RenderType -> RenderType
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@@ -95,6 +98,7 @@ overCol f (RenderEllipse vs) = RenderEllipse $ map (second f) vs
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overCol f (RenderText vs) = RenderText $ map (\(a,b,c) -> (a,f b,c)) vs
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overCol f (RenderBezQ vs) = RenderBezQ $ map (\(a,b,c) -> (a,f b,c)) vs
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overCol f (RenderArc vs) = RenderArc $ map (\(a,b,c) -> (a,f b,c)) vs
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overCol f (RenderPolyZ vs) = RenderPolyZ $ map (\(a,b,c) -> (a,f b,c)) vs
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overCol _ _ = undefined
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stringToList :: String -> [(Point3,Point4,Point2)]
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