Allow tweaking z buffer when rendering polygon, improve explosion render
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@@ -5,6 +5,8 @@ module Polyhedra.Data
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import Geometry.Data
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import Control.Lens
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import qualified Data.Map as M
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--import qualified Data.IntSet as IS
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-- | Polyhedra are represented as a list of faces.
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-- Each face is a list of points (and colours) that are assumed to lie on a plane, and be
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-- ordered to form an anticlockwise convex polygon within that plane.
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@@ -12,4 +14,14 @@ data Polyhedra = Polyhedron
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{ _pyFaces :: [[(Point3,Point4)]]
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}
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-- | Describe a polygon as a map from vertex indices to a positiong and list of faces.
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-- The list of faces is assumed to be ordered in clockwise direction around the vertex.
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-- The vertices of the faces are assumed to start with a point adjacent to the
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-- key vertex and to be listed anticlockwise around the center of the face.
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-- The key vertex is not included in the list.
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data VF a = VF
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{ _vertices :: M.Map a (Point3, [[a]])
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}
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makeLenses ''Polyhedra
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makeLenses ''VF
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