Commit before partial cleanup, continue weapon effect refactor

This commit is contained in:
2024-09-21 16:04:23 +01:00
parent bb18831393
commit 9dff2fcd7a
37 changed files with 817 additions and 856 deletions
+7 -7
View File
@@ -204,7 +204,7 @@ inventoryX c = case c of
'J' ->
[ lasGun
, lasGun
, dualBeam
--, dualBeam
] <> makeTypeCraftNum 10 TRANSFORMER
'K' ->
[ autoRifle
@@ -268,17 +268,17 @@ testInventory =
stackedInventory :: [Item]
stackedInventory =
[ burstRifle
, poisonSprayer
, chemFuelPouch
[ targetingScope TARGETLASER
, zoomScope
, burstRifle
, megaTinMag
, teslaGun
, lasGun
, tractorGun
, megaBattery
, bulletSynthesizer
, drumMag
, launcher
, rocketRemoteScreen
, megaShellMag
, launcherX 3
, megaShellMag
, megaShellMag
@@ -301,7 +301,7 @@ stackedInventory =
, flatShield
, spawnGun (lamp 5)
, lasGun
, lasWide 20
-- , lasWide 20
, poisonSprayer
, bulletBeltPack
, bulletBeltBracer