Commit before partial cleanup, continue weapon effect refactor
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@@ -13,13 +13,18 @@ import Dodge.Data.Item.Use.Consumption.Ammo
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data ComposeLinkType
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= AmmoInLink Int AmmoType
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| AmmoModLink
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| WeaponScopeLink
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| WeaponTargetingLink
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| RocketRemoteScreenLink
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deriving (Eq,Ord,Show,Read)
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data ComposedItem = WeaponCI
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| WeaponScopeCI
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| WeaponTargetingCI
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| AmmoModifierCI AmmoType
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| AmmoCI AmmoType
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| UncomposableCI
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| RocketRemoteScreenCI
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deriving (Eq,Ord,Show,Read)
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makeLenses ''ComposedItem
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