Commit before partial cleanup, continue weapon effect refactor
This commit is contained in:
@@ -98,6 +98,8 @@ data AttachType
|
||||
= SCROLLATTACH ScrollAttachType
|
||||
| TARGETATTACH {_ibtAttachTarget :: TargetType}
|
||||
| BULLETSYNTHESIZER
|
||||
| ROCKETHOMER
|
||||
| ROCKETREMOTESCREEN
|
||||
-- | BULPAYLOADATTACH
|
||||
-- | BULTRAJECTORYATTACH
|
||||
deriving (Eq, Ord, Show, Read)
|
||||
@@ -178,7 +180,7 @@ data HeldItemType
|
||||
| AMR
|
||||
| AUTOAMR
|
||||
| SNIPERRIFLE
|
||||
| MACHINEGUN
|
||||
-- | MACHINEGUN
|
||||
| FLAMESPITTER
|
||||
| FLAMETHROWER
|
||||
| FLAMETORRENT
|
||||
@@ -188,8 +190,8 @@ data HeldItemType
|
||||
| TESLAGUN
|
||||
| LASGUN
|
||||
-- | LASCIRCLE
|
||||
| DUALBEAM
|
||||
| LASWIDE {_xNum :: Int}
|
||||
-- | DUALBEAM
|
||||
-- | LASWIDE {_xNum :: Int}
|
||||
| TRACTORGUN
|
||||
| LAUNCHER
|
||||
| LAUNCHERX {_xNum :: Int}
|
||||
|
||||
Reference in New Issue
Block a user