Commit before partial cleanup, continue weapon effect refactor
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@@ -52,7 +52,7 @@ defaultBulletWeapon =
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& itUse . heldAmmoTypes .~ singleAmmo BulletAmmo
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-- & itUse . heldUse .~ HeldUseAmmoParams -- useAmmoParams
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& itType . iyModules . at ModBulletCollision ?~ EMPTYMODULE
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.01 0 PistolFlare MuzzleShootBullet]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.01 0 PistolFlare MuzzleShootBullet Nothing]
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-- & itType . iyModules . at ModBulletPayload ?~ EMPTYMODULE
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-- & itType . iyModules . at ModBulletTrajectory ?~ EMPTYMODULE
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@@ -47,4 +47,5 @@ defaultHeldUse =
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, _weaponRepeat = []
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}
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, _heldTriggerType = HammerTrigger
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, _heldUsageTime = 0
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}
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@@ -25,6 +25,7 @@ defaultMuzzle = Muzzle
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, _mzAmmoSlot = 0
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, _mzFlareType = DefaultFlareType
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, _mzEffect = MuzzleShootBullet
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, _mzChargeRequirement = Nothing
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}
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