Commit before partial cleanup, continue weapon effect refactor
This commit is contained in:
+16
-16
@@ -177,7 +177,7 @@ heldItemSPic ht it = case ht of
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AMR -> noPic $ baseAMRShape <> addTinClip it
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AUTOAMR -> noPic $ baseAMRShape <> addTinClip it
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SNIPERRIFLE -> noPic $ baseAMRShape -- <> addBullets it
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MACHINEGUN -> noPic $ baseAMRShape <> addTinClip it
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-- MACHINEGUN -> noPic $ baseAMRShape <> addTinClip it
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FLAMESPITTER -> flamerPic it
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FLAMETHROWER -> flamerPic it
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FLAMETORRENT -> flamerPic it
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@@ -187,8 +187,8 @@ heldItemSPic ht it = case ht of
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TESLAGUN -> teslaGunPic
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LASGUN -> lasGunPic it
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-- LASCIRCLE -> lasGunPic it
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DUALBEAM -> dualBeamPic it
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LASWIDE _ -> lasGunPic it
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-- DUALBEAM -> dualBeamPic it
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-- LASWIDE _ -> lasGunPic it
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--SONICGUN -> noPic baseSonicShape
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TRACTORGUN -> tractorGunPic it
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LAUNCHER -> launcherPic it
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@@ -468,19 +468,19 @@ lasGunPic _ =
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amFrac = 0.5
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col = brightX 2 1.5 $ mixColors amFrac (1 - amFrac) green red
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dualBeamPic :: Item -> SPic
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dualBeamPic it =
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( colorSH blue $
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upperBoxST 4 (rectNESW gap 3 (- gap) 1)
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<> upperBoxSU 4 (rectNESW gap (-1) (- gap) (-3))
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<> upperBoxSU 1 (rectNESW gap 3 (- gap) (-3))
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, setLayer BloomNoZWrite . color col . setDepth 1.1 . polygon $ rectNESW gap 1 (- gap) (-1)
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)
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where
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--amFrac = fractionLoadedAmmo it
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amFrac = 0.5
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col = brightX 2 1.5 $ mixColors amFrac (1 - amFrac) green red
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gap = _dbGap (_itParams it) - 3
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--dualBeamPic :: Item -> SPic
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--dualBeamPic it =
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-- ( colorSH blue $
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-- upperBoxST 4 (rectNESW gap 3 (- gap) 1)
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-- <> upperBoxSU 4 (rectNESW gap (-1) (- gap) (-3))
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-- <> upperBoxSU 1 (rectNESW gap 3 (- gap) (-3))
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-- , setLayer BloomNoZWrite . color col . setDepth 1.1 . polygon $ rectNESW gap 1 (- gap) (-1)
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-- )
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-- where
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-- --amFrac = fractionLoadedAmmo it
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-- amFrac = 0.5
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-- col = brightX 2 1.5 $ mixColors amFrac (1 - amFrac) green red
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-- gap = _dbGap (_itParams it) - 3
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tractorGunPic :: Item -> SPic
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tractorGunPic = lasGunPic
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