Commit before partial cleanup, continue weapon effect refactor
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@@ -1,6 +1,7 @@
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module Dodge.Item.Scope (
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zoomScope,
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targetingScope,
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rocketRemoteScreen,
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) where
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import Control.Lens
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@@ -18,3 +19,9 @@ targetingScope tt =
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defaultHeldItem
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& itType . iyBase .~ ATTACH (TARGETATTACH tt)
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& itUse .~ AttachUse TargetAttachParams
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rocketRemoteScreen :: Item
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rocketRemoteScreen =
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defaultHeldItem
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& itType . iyBase .~ ATTACH ROCKETREMOTESCREEN
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& itUse .~ AttachUse NoAttachParams
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