Redo more complex selection positions--results in slowdown
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@@ -21,7 +21,7 @@ data Configuration = Configuration
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, _windowPosY :: Int
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, _gameplay_rotate_to_wall :: Bool
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, _debug_view_clip_bounds :: RoomClipping
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, _debug_booleans :: S.Set DebugBool -- consider using Data.BitSet
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, _debug_booleans :: S.Set DebugBool -- consider using Data.BitSet
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}
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deriving (Generic, Show)
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data DebugBool
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@@ -44,6 +44,8 @@ data DebugBool
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| Show_far_wall_detect
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| Show_select
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| Inspect_wall
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| Show_nodes_near_select
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| Show_path_between
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deriving (Generic, Eq,Ord,Bounded, Enum, Show)
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data ResFactor = FullRes | HalfRes | QuarterRes
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deriving (Generic, Show, Eq, Ord, Enum, Bounded)
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