Redo more complex selection positions--results in slowdown
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@@ -4,6 +4,7 @@ import Dodge.Zone.Size
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import Dodge.Zone.Object
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import Dodge.Base
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import Geometry.Vector3D
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import Geometry.Zone
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--import Dodge.Config.KeyConfig
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--import Dodge.Menu
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--import Picture
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@@ -18,6 +19,7 @@ import qualified Data.IntMap.Strict as IM
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import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.Graph.Inductive.Graph hiding ((&))
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--import Data.Graph.Inductive.NodeMap
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--import qualified Data.Vector.Fusion.Stream.Monadic as VS
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defaultWorld :: World
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defaultWorld = World
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@@ -111,7 +113,10 @@ defaultWorld = World
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, _testFloat = 0
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, _boundBox = square 100
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, _boundDist = (100,-100,100,-100)
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, _wSelect = (0,0)
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, _lLine = (0,0)
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, _rLine = (0,0)
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, _lSelect = 0
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, _rSelect = 0
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}
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defaultWorldHammers :: M.Map WorldHammer HammerPosition
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defaultWorldHammers = M.fromSet (const HammerUp) $ S.fromList [minBound.. maxBound]
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