This commit is contained in:
2021-10-19 13:14:52 +01:00
parent d46de1ca80
commit 9e9d2b5def
15 changed files with 71 additions and 122 deletions
+8 -42
View File
@@ -1,8 +1,6 @@
{-# LANGUAGE TupleSections #-}
{-
Rooms that contain two doors and a switch alternating both. -}
module Dodge.Room.Airlock
where
{- Rooms that contain two doors and a switch alternating both. -}
module Dodge.Room.Airlock where
import Dodge.Room.Data
import Dodge.LightSources.Fitting
import Dodge.Room.Placement
@@ -15,49 +13,18 @@ import Dodge.RandomHelp
import Geometry
import Picture
import qualified Data.Map.Strict as M
import qualified Data.IntMap.Strict as IM
import System.Random
import Control.Monad.State
import Control.Lens
airlockOneWay :: Int -> Room
airlockOneWay n = defaultRoom
{ _rmPolys = [rectNSWE 90 0 0 40]
, _rmLinks = lnks
, _rmPath = []
, _rmPS = [sPS (V2 0 15) 0 $ PutDoubleDoor col (not . cond) (V2 0 0) (V2 0 40) 2
,sPS (V2 0 75) 0 $ PutDoubleDoor col cond (V2 0 0) (V2 0 40) 2
,sPS (V2 35 45) (pi/2) $ PutButton $ makeButton col (over worldState
(M.insert (DoorNumOpen n) True))
]
--, _rmBound = rectNSWE 90 30 (-30) 30
, _rmBound = [rectNSWE 75 15 0 40]
}
where lnks = [(V2 0 85,0)
,(V2 0 5,pi)
]
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
col = dim $ dim $ bright red
{- |
A passage with a switch that opens forward access while closing backwards access. -}
{- | A passage with a switch that opens forward access while closing backwards access. -}
airlock :: RandomGen g => State g Room
--airlock = takeOne [airlock0,airlock90,airlockCrystal]
airlock = takeOne [airlock0]
{- |
Straight airlock -}
airlock = takeOne [airlock0,airlock90,airlockCrystal]
{- | Straight airlock -}
airlock0 :: Room
airlock0 = defaultRoom
{ _rmPolys =
[ rectNSWE 100 0 0 40
, rectNSWE 65 35 (-40) 20
]
{ _rmPolys = [ rectNSWE 100 0 0 40 , rectNSWE 65 35 (-40) 20 ]
, _rmLinks = lnks
, _rmPath = [(V2 20 95,V2 20 45)
,(V2 20 45,V2 20 5)
]
, _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
, _rmPS =
[Placement (PS (V2 (-35) 50) (negate $ pi/2) $ PutButton $ makeSwitch col red id id)
$ \btid -> jspsJ (V2 0 20) 0 (PutDoubleDoor col (not . cond' btid) (V2 1 0) (V2 39 0) 2)
@@ -74,8 +41,7 @@ airlock0 = defaultRoom
cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
airlock90
:: Room
airlock90 :: Room
airlock90 = defaultRoom
{ _rmPolys =
[ rectNSWE 100 10 10 100