This commit is contained in:
2021-12-15 22:21:58 +00:00
parent 9dadea2c36
commit 9ead5b3979
11 changed files with 130 additions and 174 deletions
+7 -23
View File
@@ -6,29 +6,13 @@ module Dodge.WorldEvent.HitEffect
) where
import Dodge.Data
import Geometry
import LensHelp
import Data.Bifunctor
import Control.Lens
type HitCreatureEffect = Particle -> Point2 -> Creature -> World -> World
type HitWallEffect = Particle -> Point2 -> Wall -> World -> World
--passThroughAll
-- :: HitCreatureEffect
-- -> HitWallEffect
-- -> HitForceFieldEffect
-- -> Particle
-- -> [(Point2, Either3 Creature Wall ForceField)] -- ^ hit things
-- -> World
-- -> (World, Maybe Particle)
--passThroughAll _ _ _ pt _ w = (w, mvPt)
-- where
-- mvPt = Just $ pt & btTrail' .~ (newP : trl)
-- & btTimer' %~ (\t -> t - 1)
-- & btPassThrough' .~ Nothing
-- trl = _btTrail' pt
-- newP = head trl +.+ _btVel' pt
destroyOnImpact
:: HitCreatureEffect
-> HitWallEffect
@@ -43,7 +27,7 @@ destroyOnImpact crEff wlEff pt hitThings w = case hitThings of
mvPt :: Particle -> Maybe Particle
mvPt pt = Just $ pt
& btTrail' %~ f
& ptTrail %~ f
& btTimer' -~ 1
& btPassThrough' .~ Nothing
where
@@ -52,15 +36,15 @@ mvPt pt = Just $ pt
destroyAt :: Point2 -> Particle -> Maybe Particle
destroyAt hitp pt = Just $ pt
& ptUpdate .~ killBulletUpdate
& btTrail' %~ (hitp :)
& btTimer' %~ (\t -> min 3 (t-1))
& ptTrail .:~ hitp
& btTimer' %~ (min 3 . subtract 1)
killBulletUpdate :: World -> Particle -> (World,Maybe Particle)
killBulletUpdate w pt
| _btTimer' pt <= 0 = (w,Nothing)
| otherwise = (w
,Just $ pt & btTimer' -~ 1
& btTrail' %~ (\(x:xs) -> x:x:xs)
& ptTrail %~ (\(x:xs) -> x:x:xs)
)
penWalls
@@ -78,8 +62,8 @@ penWalls crEff wlEff pt hitThings w = case hitThings of
((p,Right wl):_) -> (wlEff pt p wl w, destroyAt p pt)
doFlameDam :: Int -> Particle -> Point2 -> Creature -> World -> World
doFlameDam amount pt p cr = creatures . ix (_crID cr) . crState . crDamage %~
(Flaming amount sp p ep :)
doFlameDam amount pt p cr = creatures . ix (_crID cr) . crState . crDamage .:~
Flaming amount sp p ep
where
sp = _btPos' pt
ep = sp +.+ _ptVel pt
+30 -36
View File
@@ -1,8 +1,7 @@
module Dodge.WorldEvent.Shockwave
( makeShockwaveAt
, inverseShockwaveAt
)
where
) where
import Dodge.Data
import Dodge.Wall.Damage
import Dodge.Base
@@ -10,10 +9,9 @@ import Dodge.Zone
import Dodge.Picture.Layer
import Geometry
import Picture
import LensHelp
import qualified Data.IntMap.Strict as IM
import Control.Lens
-- currently very effective against walls
makeShockwaveAt
:: [Int] -- ^ IDs of invulnerable creatures.
@@ -24,25 +22,23 @@ makeShockwaveAt
-> Color -- ^ Color of shockwave.
-> World -- ^ Start world.
-> World
makeShockwaveAt is p rad dam push col = over particles (theShockwave :)
where
theShockwave = Shockwave'
{ _ptDraw = drawShockwave
, _ptUpdate = mvShockwave is
, _btColor' = col
, _btPos' = p
, _btRad' = rad
, _btDam' = dam
, _btPush' = push
, _btMaxTime' = 10
, _btTimer' = 10
}
makeShockwaveAt is p rad dam push col = instantParticles .:~ Shockwave
{ _ptDraw = drawShockwave
, _ptUpdate = mvShockwave is
, _ptColor = col
, _btPos' = p
, _btRad' = rad
, _btDam' = dam
, _btPush' = push
, _btMaxTime' = 10
, _btTimer' = 10
}
{- Shockwave picture. -}
drawShockwave :: Particle -> Picture
drawShockwave pt = setDepth 20
. setLayer 1
. setLayer 1
. uncurryV translate (_btPos' pt)
. color (_btColor' pt)
. color (_ptColor pt)
$ thickCircle rad thickness
where
r = _btRad' pt
@@ -69,8 +65,8 @@ mvShockwave is w pt
hitBlocks = wallsOnCirc p rad $ wallsNearPoint p w
damCr cr
| _crID cr `elem` is || dist (_crPos cr) p >= rad + _crRad cr = cr
| otherwise = cr & crState . crDamage %~
(PushDam dam (25 * push *.* squashNormalizeV (_crPos cr -.- p)) : )
| otherwise = cr & crState . crDamage .:~
PushDam dam (25 * push *.* squashNormalizeV (_crPos cr -.- p))
{- Create a shockwave going from an outside circle into a center point. -}
inverseShockwaveAt
:: Point2 -- Center position
@@ -79,19 +75,17 @@ inverseShockwaveAt
-> Float -- Push amount
-> World
-> World
inverseShockwaveAt p rad dam push = over particles (theShockwave :)
where
theShockwave = Shockwave'
{ _ptDraw = drawInverseShockwave
, _ptUpdate = moveInverseShockwave
, _btColor' = cyan
, _btPos' = p
, _btRad' = rad
, _btDam' = dam
, _btPush' = push
, _btMaxTime' = 10
, _btTimer' = 10
}
inverseShockwaveAt p rad dam push = particles .:~ Shockwave
{ _ptDraw = drawInverseShockwave
, _ptUpdate = moveInverseShockwave
, _ptColor = cyan
, _btPos' = p
, _btRad' = rad
, _btDam' = dam
, _btPush' = push
, _btMaxTime' = 10
, _btTimer' = 10
}
moveInverseShockwave
:: World
-> Particle
@@ -108,8 +102,8 @@ moveInverseShockwave w pt
hitBlocks = wallsOnCirc p rad $ wallsNearPoint p w
damCr cr
| dist (_crPos cr) p >= rad + _crRad cr = cr
| otherwise = cr & crState . crDamage %~
(PushDam 1 (25 *.* squashNormalizeV (p -.- _crPos cr)) :)
| otherwise = cr & crState . crDamage .:~
PushDam 1 (25 *.* squashNormalizeV (p -.- _crPos cr))
drawInverseShockwave :: Particle -> Picture
drawInverseShockwave pt
+15 -23
View File
@@ -1,6 +1,4 @@
{- |
Creation of particles in the world.
-}
{- | Creation of particles in the world. -}
module Dodge.WorldEvent.SpawnParticle
( makeGasCloud
, aFlameParticle
@@ -14,11 +12,8 @@ import Dodge.WorldEvent.Cloud
import Dodge.WorldEvent.Flash
import Dodge.SoundLogic
import Dodge.RandomHelp
--import Dodge.Debug
import Picture
import Geometry
--import Geometry.Vector3D
--import Geometry.Data
import qualified IntMapHelp as IM
import LensHelp
@@ -35,7 +30,7 @@ aFlameParticle t pos vel maycid = PtZ
{ _ptDraw = drawFlame vel
, _ptUpdate = moveFlame vel
, _ptVel = vel
, _btColor' = red
, _ptColor = red
, _btPos' = pos
, _btPassThrough' = maycid
, _btWidth' = 4
@@ -47,15 +42,14 @@ drawFlame
:: Point2 -- ^ Rotate direction
-> Particle
-> Picture
drawFlame rotd pt = thePic
drawFlame rotd pt = pictures
[ glow
, aPic 3 prot2 25 (V2 (scaleChange + 1) 2 ) $ V4 2 (-1) (-1) 0.5
, aPic 3 prot 22 (V2 (scaleChange + 0.5) 1) $ V4 1 0.5 0 2
, aPic 1 prot3 20 (V2 scaleChange 0.5 ) $ V4 1 1 1 1
]
where
ep = _btPos' pt
thePic = pictures
[ glow
, aPic 3 prot2 25 (V2 (scaleChange + 1) 2 ) $ V4 2 (-1) (-1) 0.5
, aPic 3 prot 22 (V2 (scaleChange + 0.5) 1) $ V4 1 0.5 0 2
, aPic 1 prot3 20 (V2 scaleChange 0.5 ) $ V4 1 1 1 1
]
aPic :: Int -> (Point2 -> Point2) -> Float -> Point2 -> Color -> Picture
aPic lay offset depth (V2 scalex scaley) col
= setLayer lay
@@ -124,11 +118,11 @@ makeFlameletTimed
-> World
makeFlameletTimed (V2 x y) z vel maycid size time w = w
& randGen .~ g
& particles .:~ PtZ
& instantParticles .:~ PtZ
{ _ptDraw = drawFlameletZ rot
, _ptUpdate = moveFlamelet
, _ptVel = vel
, _btColor' = red
, _ptVel = vel
, _ptColor = red
, _btPos' = V2 x y
, _btPassThrough' = maycid
, _btWidth' = size
@@ -202,7 +196,7 @@ moveFlamelet w pt
damcrs = w & creatures %~ IM.map damifclose
isClose cr = dist ep (_crPos cr) < _crRad cr + size
damifclose cr
| isClose cr = cr & crState . crDamage %~ ( Flaming 3 sp ep ep : )
| isClose cr = cr & crState . crDamage .:~ Flaming 3 sp ep ep
| otherwise = cr
-- | At writing the radius is half the size of the effect area
makeGasCloud
@@ -211,7 +205,7 @@ makeGasCloud
-> World
-> World
makeGasCloud pos vel w = w
& clouds %~ (theCloud :)
& clouds .:~ theCloud
& randGen .~ g
where
theCloud = Cloud
@@ -226,12 +220,10 @@ makeGasCloud pos vel w = w
, _clEffect = cloudPoisonDamage
}
(col, g) = runState (takeOne [green,yellow]) $ _randGen w
{-
Attach poison cloud damage to creatures near cloud.
-}
{- Attach poison cloud damage to creatures near cloud. -}
cloudPoisonDamage :: Cloud -> World -> World
cloudPoisonDamage c w = w & creatures %~ flip (foldr (IM.adjust doDam)) damagedCrs
where
damagedCrs = IM.keys $ IM.filter f $ creaturesNearPoint (stripZ $ _clPos c) w
f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < _crRad cr + _clRad c + 10
doDam cr = cr & crState . crDamage %~ (PoisonDam 1 :)
doDam cr = cr & crState . crDamage .:~ PoisonDam 1