Complete poke fold change

This commit is contained in:
2022-06-27 15:44:32 +01:00
parent 8b72df2772
commit 9ec6f7d91b
2 changed files with 38 additions and 7 deletions
+6 -7
View File
@@ -47,11 +47,11 @@ doDrawing pdata u = do
-- bind as much data into vbos as feasible at this point
-- count mutable vectors setup
layerCounts <- UMV.replicate (numLayers*6) 0
shapeCounts <- UMV.replicate 3 0
-- shapeCounts <- UMV.replicate 3 0
wlwiflCounts <- UMV.replicate 3 0
-- attempt to poke in parallel
let (ws,wp) = wallSPics <> worldSPic cfig w
MP.bindM3 (\ _ _ _ -> return ())
(nShapeVs, nIndices, nSilIndices) <- MP.bindM3 (\ _ _ counts -> return counts)
( pokeBindFoldableLayer shadV layerCounts wp)
( pokeWallsWindowsFloor
(shadVBOptr $ _wallTextureShader pdata)
@@ -62,16 +62,15 @@ doDrawing pdata u = do
windowPoints
(_floorTiles w)
)
( pokeShape
( pokeShape'
(_vboPtr $ _vaoVBO $ _shadVAO $ _shapeShader pdata)
(_eboPtr $ _shapeEBO pdata)
(_eboPtr $ _silhouetteEBO pdata)
shapeCounts
ws
)
nShapeVs <- UMV.read shapeCounts 0
nIndices <- UMV.read shapeCounts 1
nSilIndices <- UMV.read shapeCounts 2
-- nShapeVs <- UMV.read shapeCounts 0
-- nIndices <- UMV.read shapeCounts 1
-- nSilIndices <- UMV.read shapeCounts 2
nWalls <- UMV.read wlwiflCounts 0
nWins <- UMV.read wlwiflCounts 1
nFls <- UMV.read wlwiflCounts 2