Pass room id rather than room during placement
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@@ -58,7 +58,7 @@ data PSType
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| PutDoor Color EdgeObstacle WdBl [(Point2, Point2)]
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| RandPS (State StdGen PSType)
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| PutForeground ForegroundShape
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| PutWorldUpdate (Room -> PlacementSpot -> GenWorld -> GenWorld)
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| PutWorldUpdate (Int -> PlacementSpot -> GenWorld -> GenWorld)
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| PutNothing
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| PutID {_putID :: Int}
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| PutChasm {_putChasmPoly :: [Point2]}
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