Refactor rendering
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@@ -10,7 +10,7 @@ out vec2 gTexCoord;
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void main()
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{
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gl_Position = vec4(aPos, 1.0);
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gl_Position = worldMat * vec4(aPos, 1.0);
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gColor = aColor;
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gTexCoord = aTexCoord;
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}
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