Refactor rendering

This commit is contained in:
2021-06-23 15:16:30 +02:00
parent 899c1c5f6e
commit 9f1b501388
5 changed files with 25 additions and 33 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ out vec4 fColor;
void main() void main()
{ {
//float d = x - y - 1 + 2* sqrt(y); //float d = x - y - 1 + 2* sqrt(y);
float d = sqrt(boxOut.x) + sqrt(boxOut.y) - 1; float d = sqrt(boxOut.x) + sqrt(boxOut.y) - 1.0;
// float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0; // float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0;
float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0; float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0;
if ( d < 0 || e > 0) { discard; } if ( d < 0 || e > 0) { discard; }
+1 -1
View File
@@ -10,7 +10,7 @@ out vec2 gTexCoord;
void main() void main()
{ {
gl_Position = vec4(aPos, 1.0); gl_Position = worldMat * vec4(aPos, 1.0);
gColor = aColor; gColor = aColor;
gTexCoord = aTexCoord; gTexCoord = aTexCoord;
} }
+5 -5
View File
@@ -122,7 +122,7 @@ extrapolate (ox,oy) (ax,ay) (bx,by) (x,y) =
color :: RGBA -> Picture -> Picture color :: RGBA -> Picture -> Picture
{-# INLINE color #-} {-# INLINE color #-}
color c = OverPic id id 0 (const c) color c = OverPic id 0 (const c)
translate3 :: Float -> Float -> Point3 -> Point3 translate3 :: Float -> Float -> Point3 -> Point3
{-# INLINE translate3 #-} {-# INLINE translate3 #-}
@@ -130,11 +130,11 @@ translate3 a b (x,y,z) = (x+a,y+b,z)
translate :: Float -> Float -> Picture -> Picture translate :: Float -> Float -> Picture -> Picture
{-# INLINE translate #-} {-# INLINE translate #-}
translate x y = OverPic (translate3 x y) id 0 id translate x y = OverPic (translate3 x y) 0 id
setDepth :: Float -> Picture -> Picture setDepth :: Float -> Picture -> Picture
{-# INLINE setDepth #-} {-# INLINE setDepth #-}
setDepth d = OverPic (\(x,y,_) -> (x,y,d)) id 0 id setDepth d = OverPic (\(x,y,_) -> (x,y,d)) 0 id
setLayer :: Int -> Picture -> Picture setLayer :: Int -> Picture -> Picture
{-# INLINE setLayer #-} {-# INLINE setLayer #-}
@@ -146,7 +146,7 @@ scale3 a b (x,y,z) = (x*a,y*b,z)
scale :: Float -> Float -> Picture -> Picture scale :: Float -> Float -> Picture -> Picture
{-# INLINE scale #-} {-# INLINE scale #-}
scale x y = OverPic (scale3 x y) (\(a,b) ->(a*x,b*y)) 0 id scale x y = OverPic (scale3 x y) 0 id
rotate3 :: Float -> Point3 -> Point3 rotate3 :: Float -> Point3 -> Point3
{-# INLINE rotate3 #-} {-# INLINE rotate3 #-}
@@ -156,7 +156,7 @@ rotate3 a (x,y,z) = (x',y',z)
rotate :: Float -> Picture -> Picture rotate :: Float -> Picture -> Picture
{-# INLINE rotate #-} {-# INLINE rotate #-}
rotate a = OverPic (rotate3 a) id a id rotate a = OverPic (rotate3 a) a id
pictures :: [Picture] -> Picture pictures :: [Picture] -> Picture
{-# INLINE pictures #-} {-# INLINE pictures #-}
+1 -1
View File
@@ -86,7 +86,7 @@ data Picture
| Line Int [Point2] | Line Int [Point2]
| LineCol Int [(Point2,RGBA)] | LineCol Int [(Point2,RGBA)]
| Pictures [Picture] | Pictures [Picture]
| OverPic (Point3 -> Point3) (Point2 -> Point2) Float (Point4 -> Point4) Picture | OverPic (Point3 -> Point3) Float (Point4 -> Point4) Picture
| OnLayer Int Picture | OnLayer Int Picture
blank :: Picture blank :: Picture
+17 -25
View File
@@ -23,18 +23,19 @@ picToLTree mx (Polygon i ps)
= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black = filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
picToLTree mx (PolygonCol i vs) picToLTree mx (PolygonCol i vs)
= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs = filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
where (ps,cs) = unzip vs where
(ps,cs) = unzip vs
picToLTree mx (Poly3D i vs) = filtB mx i $ LLeaf $ RenderPoly $ polyToTris vs picToLTree mx (Poly3D i vs) = filtB mx i $ LLeaf $ RenderPoly $ polyToTris vs
picToLTree mx (BezierQuad i vs) picToLTree mx (BezierQuad i vs) = filtB mx i $ LLeaf $ RenderBezQ $ zip3 (map zeroZ ps) cols rs
= filtB mx i $ LLeaf $ RenderBezQ $ zip3 (map zeroZ ps) cols rs where
where (ps,cols,offps,rads) = unzip4 vs (ps,cols,offps,rads) = unzip4 vs
rs = zipWith (\(x,y) (z,w) -> (x,y,z,w)) offps rads rs = zipWith (\(x,y) (z,w) -> (x,y,z,w)) offps rads
picToLTree mx (Circle i colC colE r) picToLTree mx (Circle i colC colE r) = filtB mx i $ LLeaf $ RenderEllipse
= filtB mx i $ LLeaf $ RenderEllipse [( (-r, r,0), colC) [( (-r, r,0), colC)
,( (-r,-r,0), colE) ,( (-r,-r,0), colE)
,( ( r,-r,0), black) ,( ( r,-r,0), black)
] ]
picToLTree mx (ThickArc i startA endA rad wdth) picToLTree mx (ThickArc i startA endA rad wdth)
= filtB mx i $ LLeaf $ RenderArc ((0,0,0),black,(startA,endA,rad,wdth)) = filtB mx i $ LLeaf $ RenderArc ((0,0,0),black,(startA,endA,rad,wdth))
picToLTree mx (Line i ps) picToLTree mx (Line i ps)
@@ -46,12 +47,12 @@ picToLTree mx (Text i s)
= filtB mx i $ LLeaf $ RenderText $ stringToList s = filtB mx i $ LLeaf $ RenderText $ stringToList s
picToLTree _ Blank = LBranches [] picToLTree _ Blank = LBranches []
picToLTree j (Pictures pics) = LBranches $ map (picToLTree j) pics picToLTree j (Pictures pics) = LBranches $ map (picToLTree j) pics
picToLTree j (OverPic f f' r f'' (OverPic g g' s g'' pic)) picToLTree j (OverPic f r f'' (OverPic g s g'' pic))
= picToLTree j $ OverPic (f . g) (f' . g') (r + s) (f'' . g'') pic = picToLTree j $ OverPic (f . g) (r + s) (f'' . g'') pic
picToLTree j (OverPic f f' r f'' (Pictures ps)) picToLTree j (OverPic f r f'' (Pictures ps))
= LBranches (map (picToLTree j . OverPic f f' r f'') ps) = LBranches (map (picToLTree j . OverPic f r f'') ps)
picToLTree j (OverPic f f' r f'' pic) picToLTree j (OverPic f r f'' pic)
= overPos f . overSca f' . overRot r . overCol f'' <$> picToLTree j pic = overPos f . overRot r . overCol f'' <$> picToLTree j pic
picToLTree (Just j) (OnLayer i pic) | j == i = picToLTree Nothing pic picToLTree (Just j) (OnLayer i pic) | j == i = picToLTree Nothing pic
| otherwise = LBranches [] | otherwise = LBranches []
picToLTree Nothing (OnLayer _ pic) = picToLTree Nothing pic picToLTree Nothing (OnLayer _ pic) = picToLTree Nothing pic
@@ -70,10 +71,6 @@ white, black :: Color
white = (1,1,1,1) white = (1,1,1,1)
black = (0,0,0,1) black = (0,0,0,1)
scaleT :: (Float,Float) -> (Point3,Point4,Point2) -> (Point3,Point4,Point2)
{-# INLINE scaleT #-}
scaleT (x,y) (a,b,(o,s)) = (a,b,(o,s))
overPos :: (Point3 -> Point3) -> RenderType -> RenderType overPos :: (Point3 -> Point3) -> RenderType -> RenderType
{-# INLINE overPos #-} {-# INLINE overPos #-}
overPos f (RenderPoly vs) = RenderPoly $ map (first f) vs overPos f (RenderPoly vs) = RenderPoly $ map (first f) vs
@@ -99,11 +96,6 @@ overCol f (RenderBezQ vs) = RenderBezQ $ map (\(a,b,c) -> (a,f b,c)) vs
overCol f (RenderArc (a,b,c)) = RenderArc (a,f b,c) overCol f (RenderArc (a,b,c)) = RenderArc (a,f b,c)
overCol _ _ = undefined overCol _ _ = undefined
overSca :: (Point2 -> Point2) -> RenderType -> RenderType
{-# INLINE overSca #-}
overSca f (RenderText vs) = RenderText $ map (scaleT (f (1,1))) vs
overSca _ p = p
stringToList :: String -> [(Point3,Point4,Point2)] stringToList :: String -> [(Point3,Point4,Point2)]
{-# INLINE stringToList #-} {-# INLINE stringToList #-}
stringToList s = concat $ zipWith (\x -> map (f x)) stringToList s = concat $ zipWith (\x -> map (f x))