Refactor rendering
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@@ -8,7 +8,7 @@ out vec4 fColor;
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void main()
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void main()
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{
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{
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//float d = x - y - 1 + 2* sqrt(y);
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//float d = x - y - 1 + 2* sqrt(y);
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float d = sqrt(boxOut.x) + sqrt(boxOut.y) - 1;
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float d = sqrt(boxOut.x) + sqrt(boxOut.y) - 1.0;
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// float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0;
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// float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0;
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float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0;
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float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0;
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if ( d < 0 || e > 0) { discard; }
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if ( d < 0 || e > 0) { discard; }
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@@ -10,7 +10,7 @@ out vec2 gTexCoord;
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void main()
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void main()
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{
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{
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gl_Position = vec4(aPos, 1.0);
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gl_Position = worldMat * vec4(aPos, 1.0);
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gColor = aColor;
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gColor = aColor;
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gTexCoord = aTexCoord;
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gTexCoord = aTexCoord;
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}
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}
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+5
-5
@@ -122,7 +122,7 @@ extrapolate (ox,oy) (ax,ay) (bx,by) (x,y) =
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color :: RGBA -> Picture -> Picture
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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{-# INLINE color #-}
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color c = OverPic id id 0 (const c)
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color c = OverPic id 0 (const c)
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translate3 :: Float -> Float -> Point3 -> Point3
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translate3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE translate3 #-}
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{-# INLINE translate3 #-}
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@@ -130,11 +130,11 @@ translate3 a b (x,y,z) = (x+a,y+b,z)
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translate :: Float -> Float -> Picture -> Picture
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translate :: Float -> Float -> Picture -> Picture
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{-# INLINE translate #-}
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{-# INLINE translate #-}
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translate x y = OverPic (translate3 x y) id 0 id
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translate x y = OverPic (translate3 x y) 0 id
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setDepth :: Float -> Picture -> Picture
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setDepth :: Float -> Picture -> Picture
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{-# INLINE setDepth #-}
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{-# INLINE setDepth #-}
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setDepth d = OverPic (\(x,y,_) -> (x,y,d)) id 0 id
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setDepth d = OverPic (\(x,y,_) -> (x,y,d)) 0 id
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setLayer :: Int -> Picture -> Picture
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setLayer :: Int -> Picture -> Picture
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{-# INLINE setLayer #-}
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{-# INLINE setLayer #-}
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@@ -146,7 +146,7 @@ scale3 a b (x,y,z) = (x*a,y*b,z)
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scale :: Float -> Float -> Picture -> Picture
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scale :: Float -> Float -> Picture -> Picture
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{-# INLINE scale #-}
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{-# INLINE scale #-}
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scale x y = OverPic (scale3 x y) (\(a,b) ->(a*x,b*y)) 0 id
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scale x y = OverPic (scale3 x y) 0 id
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rotate3 :: Float -> Point3 -> Point3
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rotate3 :: Float -> Point3 -> Point3
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{-# INLINE rotate3 #-}
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{-# INLINE rotate3 #-}
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@@ -156,7 +156,7 @@ rotate3 a (x,y,z) = (x',y',z)
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rotate :: Float -> Picture -> Picture
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rotate :: Float -> Picture -> Picture
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{-# INLINE rotate #-}
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{-# INLINE rotate #-}
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rotate a = OverPic (rotate3 a) id a id
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rotate a = OverPic (rotate3 a) a id
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pictures :: [Picture] -> Picture
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pictures :: [Picture] -> Picture
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{-# INLINE pictures #-}
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{-# INLINE pictures #-}
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+1
-1
@@ -86,7 +86,7 @@ data Picture
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| Line Int [Point2]
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| Line Int [Point2]
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| LineCol Int [(Point2,RGBA)]
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| LineCol Int [(Point2,RGBA)]
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| Pictures [Picture]
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| Pictures [Picture]
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| OverPic (Point3 -> Point3) (Point2 -> Point2) Float (Point4 -> Point4) Picture
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| OverPic (Point3 -> Point3) Float (Point4 -> Point4) Picture
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| OnLayer Int Picture
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| OnLayer Int Picture
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blank :: Picture
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blank :: Picture
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+17
-25
@@ -23,18 +23,19 @@ picToLTree mx (Polygon i ps)
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= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
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= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
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picToLTree mx (PolygonCol i vs)
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picToLTree mx (PolygonCol i vs)
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= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
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= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
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where (ps,cs) = unzip vs
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where
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(ps,cs) = unzip vs
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picToLTree mx (Poly3D i vs) = filtB mx i $ LLeaf $ RenderPoly $ polyToTris vs
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picToLTree mx (Poly3D i vs) = filtB mx i $ LLeaf $ RenderPoly $ polyToTris vs
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picToLTree mx (BezierQuad i vs)
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picToLTree mx (BezierQuad i vs) = filtB mx i $ LLeaf $ RenderBezQ $ zip3 (map zeroZ ps) cols rs
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= filtB mx i $ LLeaf $ RenderBezQ $ zip3 (map zeroZ ps) cols rs
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where
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where (ps,cols,offps,rads) = unzip4 vs
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(ps,cols,offps,rads) = unzip4 vs
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rs = zipWith (\(x,y) (z,w) -> (x,y,z,w)) offps rads
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rs = zipWith (\(x,y) (z,w) -> (x,y,z,w)) offps rads
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picToLTree mx (Circle i colC colE r)
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picToLTree mx (Circle i colC colE r) = filtB mx i $ LLeaf $ RenderEllipse
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= filtB mx i $ LLeaf $ RenderEllipse [( (-r, r,0), colC)
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[( (-r, r,0), colC)
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,( (-r,-r,0), colE)
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,( (-r,-r,0), colE)
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,( ( r,-r,0), black)
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,( ( r,-r,0), black)
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]
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]
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picToLTree mx (ThickArc i startA endA rad wdth)
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picToLTree mx (ThickArc i startA endA rad wdth)
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= filtB mx i $ LLeaf $ RenderArc ((0,0,0),black,(startA,endA,rad,wdth))
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= filtB mx i $ LLeaf $ RenderArc ((0,0,0),black,(startA,endA,rad,wdth))
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picToLTree mx (Line i ps)
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picToLTree mx (Line i ps)
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@@ -46,12 +47,12 @@ picToLTree mx (Text i s)
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= filtB mx i $ LLeaf $ RenderText $ stringToList s
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= filtB mx i $ LLeaf $ RenderText $ stringToList s
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picToLTree _ Blank = LBranches []
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picToLTree _ Blank = LBranches []
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picToLTree j (Pictures pics) = LBranches $ map (picToLTree j) pics
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picToLTree j (Pictures pics) = LBranches $ map (picToLTree j) pics
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picToLTree j (OverPic f f' r f'' (OverPic g g' s g'' pic))
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picToLTree j (OverPic f r f'' (OverPic g s g'' pic))
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= picToLTree j $ OverPic (f . g) (f' . g') (r + s) (f'' . g'') pic
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= picToLTree j $ OverPic (f . g) (r + s) (f'' . g'') pic
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picToLTree j (OverPic f f' r f'' (Pictures ps))
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picToLTree j (OverPic f r f'' (Pictures ps))
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= LBranches (map (picToLTree j . OverPic f f' r f'') ps)
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= LBranches (map (picToLTree j . OverPic f r f'') ps)
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picToLTree j (OverPic f f' r f'' pic)
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picToLTree j (OverPic f r f'' pic)
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= overPos f . overSca f' . overRot r . overCol f'' <$> picToLTree j pic
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= overPos f . overRot r . overCol f'' <$> picToLTree j pic
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picToLTree (Just j) (OnLayer i pic) | j == i = picToLTree Nothing pic
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picToLTree (Just j) (OnLayer i pic) | j == i = picToLTree Nothing pic
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| otherwise = LBranches []
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| otherwise = LBranches []
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picToLTree Nothing (OnLayer _ pic) = picToLTree Nothing pic
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picToLTree Nothing (OnLayer _ pic) = picToLTree Nothing pic
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@@ -70,10 +71,6 @@ white, black :: Color
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white = (1,1,1,1)
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white = (1,1,1,1)
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black = (0,0,0,1)
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black = (0,0,0,1)
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scaleT :: (Float,Float) -> (Point3,Point4,Point2) -> (Point3,Point4,Point2)
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{-# INLINE scaleT #-}
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scaleT (x,y) (a,b,(o,s)) = (a,b,(o,s))
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overPos :: (Point3 -> Point3) -> RenderType -> RenderType
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overPos :: (Point3 -> Point3) -> RenderType -> RenderType
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{-# INLINE overPos #-}
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{-# INLINE overPos #-}
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overPos f (RenderPoly vs) = RenderPoly $ map (first f) vs
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overPos f (RenderPoly vs) = RenderPoly $ map (first f) vs
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@@ -99,11 +96,6 @@ overCol f (RenderBezQ vs) = RenderBezQ $ map (\(a,b,c) -> (a,f b,c)) vs
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overCol f (RenderArc (a,b,c)) = RenderArc (a,f b,c)
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overCol f (RenderArc (a,b,c)) = RenderArc (a,f b,c)
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overCol _ _ = undefined
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overCol _ _ = undefined
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overSca :: (Point2 -> Point2) -> RenderType -> RenderType
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{-# INLINE overSca #-}
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overSca f (RenderText vs) = RenderText $ map (scaleT (f (1,1))) vs
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overSca _ p = p
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stringToList :: String -> [(Point3,Point4,Point2)]
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stringToList :: String -> [(Point3,Point4,Point2)]
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{-# INLINE stringToList #-}
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{-# INLINE stringToList #-}
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stringToList s = concat $ zipWith (\x -> map (f x))
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stringToList s = concat $ zipWith (\x -> map (f x))
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