Continue record refactor
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@@ -27,7 +27,6 @@ import Dodge.Data.Item.Targeting
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import Dodge.Data.Item.Use.Consumption
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import Dodge.Data.Item.Use.Equipment
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import Geometry.Data
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--import Sound.Data
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data ItemUse
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= UseHeld
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@@ -85,15 +84,9 @@ data HeldParams
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}
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| BeamShooterParams
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| BulletShooterParams
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{ _muzVel :: GenFloat
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, _rifling :: GenFloat
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-- , _recoil :: Float
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, _torqueAfter :: Float
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{ _torqueAfter :: Float
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, _randomOffset :: Float
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, _sidePush :: Float
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-- , _bulGunSound :: Maybe (SoundID, Int) -- if the int is 0, play sound on new channel
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-- if >0, continue playing sound for
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-- given time
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, _weaponInvLock :: Int
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, _weaponRepeat :: [Int]
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}
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@@ -106,9 +99,6 @@ data AmmoParams
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| NoAmmoParams
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deriving (Eq, Show, Read) --Generic, Flat)
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--data AimParams = AimParams { _aimMuzzles :: [Muzzle] }
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-- deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data FlareType
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= NoFlare
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| BasicFlare
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