Refactor damages to materials

This commit is contained in:
2025-06-22 08:31:18 +01:00
parent df3fde5d3e
commit 9fa3e060d7
17 changed files with 576 additions and 609 deletions
+19 -16
View File
@@ -9,22 +9,25 @@ import Dodge.Spark
import Geometry
import LensHelp
applyCreatureDamage :: [Damage] -> Creature -> World -> World
applyCreatureDamage dms cr = case crMaterial (cr ^. crType) of
Flesh -> defaultApplyDamage dms cr
Crystal -> id
_ -> defaultApplyDamage dms cr
--applyCreatureDamage :: [Damage] -> Creature -> World -> World
--applyCreatureDamage dms cr =
-- case crMaterial (cr ^. crType) of
-- Flesh -> defaultApplyDamage dms cr
-- Crystal -> id
-- _ -> defaultApplyDamage dms cr
defaultApplyDamage :: [Damage] -> Creature -> World -> World
defaultApplyDamage ds cr w =
foldl' (applyIndividualDamage cr) w ds'
& cWorld . lWorld . creatures . ix (_crID cr) %~ doPoisonDam
where
(ps, ds') = partition isPoison ds
isPoison Poison{} = True
isPoison _ = False
poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
doPoisonDam = crHP -~ poisonDam
--defaultApplyDamage :: [Damage] -> Creature -> World -> World
--defaultApplyDamage ds cr w =
applyCreatureDamage :: [Damage] -> Creature -> World -> World
applyCreatureDamage dms cr w = foldl' (applyIndividualDamage cr) w dms
-- foldl' (applyIndividualDamage cr) w ds'
-- & cWorld . lWorld . creatures . ix (_crID cr) %~ doPoisonDam
-- where
-- (ps, ds') = partition isPoison ds
-- isPoison Poison{} = True
-- isPoison _ = False
-- poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
-- doPoisonDam = crHP -~ poisonDam
--applyDamageEffect :: Damage -> DamageEffect -> Creature -> World -> World
--applyDamageEffect dm de cr = case de of
@@ -64,5 +67,5 @@ damageHP :: Creature -> Int -> World -> World
damageHP cr x =
cWorld . lWorld . creatures . ix (_crID cr)
%~ ( (crHP -~ x)
. (crPastDamage +~ x)
. (crPain +~ x)
)
+1 -1
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@@ -204,7 +204,7 @@ targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
searchIfDamaged :: Creature -> Creature
searchIfDamaged cr
| _crPastDamage cr > 0
| _crPain cr > 0
&& _apStrategy (_crActionPlan cr) == WatchAndWait =
cr & crPerception . cpVigilance .~ Vigilant
& crActionPlan . apStrategy
+5 -5
View File
@@ -106,7 +106,7 @@ corpseOrGib :: Creature -> World -> World
corpseOrGib cr = case cr ^? crDamage . to maxDamageType . _Just . _1 of
Just CookingDamage -> addcorpse (thecorpse & cpSPic %~ scorchSPic)
Just PoisonDamage -> addcorpse (thecorpse & cpSPic %~ poisonSPic)
Just PhysicalDamage | _crPastDamage cr > 200 -> addCrGibs cr
Just PhysicalDamage | _crPain cr > 200 -> addCrGibs cr
_ -> addcorpse thecorpse
where
addcorpse ctype = plNew (cWorld . lWorld . corpses) cpID ctype
@@ -130,15 +130,15 @@ doDamage cr = applyPastDamages cr . applyCreatureDamage (cr ^. crDamage) cr
-- TODO generalise shake to arbitrary damage amounts
applyPastDamages :: Creature -> World -> World
applyPastDamages cr w
| _crPastDamage cr > 200 = dojitter 3 100
| _crPastDamage cr > 20 = dojitter 2 10
| _crPastDamage cr > 0 = dojitter 1 1
| _crPain cr > 200 = dojitter 3 100
| _crPain cr > 20 = dojitter 2 10
| _crPain cr > 0 = dojitter 1 1
| otherwise = w
where
dojitter x y =
let (p, g) = runState (randInCirc x) (_randGen w)
in w & cWorld . lWorld . creatures . ix (_crID cr) %~ crMvBy p
& cWorld . lWorld . creatures . ix (_crID cr) . crPastDamage -~ y
& cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ y
& randGen .~ g
-- a loop going over all root inventory items