Refactor damages to materials
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@@ -29,7 +29,7 @@ defaultCreature =
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, _crDamage = []
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-- , _crCorpse = MakeDefaultCorpse
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-- , _crMaterial = Flesh
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, _crPastDamage = 0
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, _crPain = 0
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-- , _crInvEquipped = mempty
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, _crEquipment = M.empty
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-- , _crInvHotkeys = mempty
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