Refactor damages to materials
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@@ -1,20 +0,0 @@
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module Dodge.WorldEvent.Damage (
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damThingHitWith,
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) where
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import Dodge.Data.World
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import Dodge.Wall.Damage
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import Geometry
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import LensHelp
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damThingHitWith ::
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(Point2 -> Point2 -> Point2 -> Damage) ->
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Point2 ->
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Point2 ->
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Maybe (Point2, Either Creature Wall) ->
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World ->
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World
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damThingHitWith partDT sp ep mayEiCrWl = case mayEiCrWl of
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Just (hitp, Left cr) -> cWorld . lWorld . creatures . ix (_crID cr) . crDamage .:~ partDT sp hitp ep
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Just (hitp, Right wl) -> damageWall (partDT sp hitp ep) wl
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Nothing -> id
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