Implement arc rendering, works for increasing angle difference < 2pi

This commit is contained in:
2021-02-20 08:16:24 +01:00
parent 2866535b52
commit 9ff7810a2d
9 changed files with 101 additions and 104 deletions
-1
View File
@@ -21,7 +21,6 @@ void main()
cenPosT = vec2 ( (cenPos.x + 1) * 0.5 * winSize.x , (cenPos.y + 1) * 0.5 * winSize.y);
gl_Position = vec4 (cenPos.x + gRad/winSize.x, cenPos.y + gRad/winSize.y, cenPos.z , 1);
//gl_Position = vec4 (cenPos.x + gRad/winSize.x, cenPos.y + gRad/winSize.y, cenPos.z , 1);
EmitVertex();
gl_Position = vec4 (cenPos.x - gRad/winSize.x, cenPos.y + gRad/winSize.y, cenPos.z , 1);
EmitVertex();