Implement arc rendering, works for increasing angle difference < 2pi
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@@ -484,7 +484,7 @@ crGlareWidth wdth col alphay p cr =
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where l x = uncurry translate x
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$ rotate (pi*0.5 + argV (p -.- x))
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$ color (withAlpha alphay col)
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$ thickArc 0 180 (_crRad cr) wdth
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$ thickArc 0 (pi/2) (_crRad cr) wdth
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cp = _crPos cr
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cid = _crID cr
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upp cid' w' = case w' ^? creatures . ix cid . crPos of
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