Move toward better info display during level generation
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@@ -18,8 +18,8 @@ import System.Random
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import Control.Monad.State
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{- | A passage with a switch that opens forward access while closing backwards access. -}
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airlock :: RandomGen g => State g Room
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--airlock = takeOne [airlock0,airlock90,airlockCrystal,airlockZ]
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airlock = takeOne [airlockZ]
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airlock = takeOne [airlock0,airlock90,airlockCrystal,airlockZ]
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--airlock = takeOne [airlockZ]
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{- | Straight airlock -}
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airlock0 :: Room
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airlock0 = defaultRoom
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